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Upstream #97
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Upstream #97
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deleted bartender's incend
…es. (#27145) Disable comms console announce for long messages Disable the "announce" button on the communications console for messages above the cap. I did not touch broadcasting because I could not identify an easy way to check the maximum length for it.
* Wallmount substation once again obtainable * Fill mapped wallmount substations with components
- Fix some prediction stuff. - Fix some jank. - UseDelay. - Cap.
…5971) * png alignment and minor refactorization * Update migration.yml --------- Co-authored-by: metalgearsloth <[email protected]>
* adds non randomized rod velocity * Adds despawn suffix to despawn rod
Redundant getworldpos.
* blank filled slots * Update InventoryTemplatePrototype.cs
* Add evac shuttle test. * Fix typo in comment
* trap * without effect
* added ninja to Antagonists.xml * give the space ninja some love * by the way did you know there are now 25 fiber types? i demand this number get updated with every single PR
* Made more things blessable * Removed junk * Remove whatever that was * Make bowls blessable * New mixablesolution component, converted everything to work with it * Fix minor mishaps * Fix extra spaces in bottle yml * Fix last extra space, fix bottle havign the wrong solution name * Remvoe unneeded event(I think), fix alcohol bottles not being mixable * I missed cans
* Update shards.yml Changed glass shards damage depends on their type, each tier of glass gains 1 more damage, also changed attack rate to 1, because you cant fast swing with weapon that can hurt you * Oops Forgot about base shard * Update shards.yml Cleanup * Update shards.yml Changed damage on step (Attack damage + 1)
* Add medical gloves to loadouts * Realize I don't need to duplicate them * Re-add extra lines * I did it wrong... * Format it back to how it was this time for sure * For real this time * ... * Add sterile masks too * I can't spell officer apparently * Standardize order of where gloves are * Add Nurse Hat to doctors * Remove duplication of gloves and masks * Remove extra space * Name glove protos similiar to other ones * Remove latex gloves proto from medical (sci has it)
Fixes crates masks not allowing them to go under plastic flaps + crates no longer can go trough windoors.
* Windoors now contain proper electronics * weh
* vox oxygen toxicity and related stuff * Review --------- Co-authored-by: metalgearsloth <[email protected]>
* Update miscellaneous.yml * Update mobspawn.yml * Update miscellaneous.yml * Update miscellaneous.yml
… (#26178) * Printable Empty Magazines * Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes * Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab * Adds fully loaded rifle mags at secfab, removes respective cartridges * Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab * Adds fully loaded speedloader to secfab, removes respective cartridges from secfab * small id mismatch fix * another wrong ID fix * capitalize Ls in speedloader * Add missing SpeedLoader recipe * Adds fully loaded shotgun drums to secfab, removes respective shells from secfab * add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well * Moves tranquilizer shells to the non-lethal ammunition research * Account for the removal of rubbers, adds in craftable disablers * rubber rounds don't exist, remove empty non-lethal mags to just have empty mags * Add in WT550 mags * Convert latheRecipes to use LayeredTextureRect instead of TextureRect * Fix for issue, texture layering now works * Add in missing shell uranium box art * add shelluranium to meta.json * Fix yml issue * Get rid of unused single ammo printing unlocks --------- Co-authored-by: Plykiya <[email protected]>
* Update cane UI key * none of the pr passed ci yippee * weh
* Add a handy security radio I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game. Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc * Merged radio files and changed sprite location * Fixed RSI not having license and copyright * Added a chance to spawn in security closets All security closets will have 50% chance to spawn a handy security radio in it * Update radio id Co-authored-by: lzk <[email protected]> * Change id in locker spawn * Change id in locker spawn * Changed id to RadioHandheldSecurity as suggested * Add radio to vending machine instead of locker Removed radio from lockers and added it to security vending machine * Fixed radio not having a sprite --------- Co-authored-by: lzk <[email protected]>
…tion-14 into UpstreamLast
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