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Upstream #97

Merged
merged 1,477 commits into from
Apr 27, 2024
Merged

Upstream #97

merged 1,477 commits into from
Apr 27, 2024

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778b
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@778b 778b commented Apr 27, 2024

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Aexxie and others added 30 commits April 20, 2024 11:06
…es. (#27145)

Disable comms console announce for long messages

Disable the "announce" button on the communications console for messages
above the cap. I did not touch broadcasting because I could not identify
an easy way to check the maximum length for it.
* Wallmount substation once again obtainable

* Fill mapped wallmount substations with components
- Fix some prediction stuff.
- Fix some jank.
- UseDelay.
- Cap.
…5971)

* png alignment and minor refactorization

* Update migration.yml

---------

Co-authored-by: metalgearsloth <[email protected]>
* adds non randomized rod velocity

* Adds despawn suffix to despawn rod
* blank filled slots

* Update InventoryTemplatePrototype.cs
* Add evac shuttle test.

* Fix typo in comment
* trap

* without effect
* added ninja to Antagonists.xml

* give the space ninja some love

* by the way did you know there are now 25 fiber types? i demand this number get updated with every single PR
* Made more things blessable

* Removed junk

* Remove whatever that was

* Make bowls blessable

* New mixablesolution component, converted everything to work with it

* Fix minor mishaps

* Fix extra spaces in bottle yml

* Fix last extra space, fix bottle havign the wrong solution name

* Remvoe unneeded event(I think), fix alcohol bottles not being mixable

* I missed cans
* Update shards.yml

Changed glass shards damage depends on their type, each tier of glass gains 1 more damage, also changed attack rate to 1, because you cant fast swing with weapon that can hurt you

* Oops

Forgot about base shard

* Update shards.yml

Cleanup

* Update shards.yml

Changed damage on step (Attack damage + 1)
* Add medical gloves to loadouts

* Realize I don't need to duplicate them

* Re-add extra lines

* I did it wrong...

* Format it back to how it was this time for sure

* For real this time

* ...

* Add sterile masks too

* I can't spell officer apparently

* Standardize order of where gloves are

* Add Nurse Hat to doctors

* Remove duplication of gloves and masks

* Remove extra space

* Name glove protos similiar to other ones

* Remove latex gloves proto from medical (sci has it)
Fixes crates masks not allowing them to go under plastic flaps + crates no longer can go trough windoors.
* Windoors now contain proper electronics

* weh
Errant-4 and others added 29 commits April 27, 2024 20:33
* vox oxygen toxicity and related stuff

* Review

---------

Co-authored-by: metalgearsloth <[email protected]>
* Update miscellaneous.yml

* Update mobspawn.yml

* Update miscellaneous.yml

* Update miscellaneous.yml
… (#26178)

* Printable Empty Magazines

* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes

* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab

* Adds fully loaded rifle mags at secfab, removes respective cartridges

* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab

* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab

* small id mismatch fix

* another wrong ID fix

* capitalize Ls in speedloader

* Add missing SpeedLoader recipe

* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab

* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well

* Moves tranquilizer shells to the non-lethal ammunition research

* Account for the removal of rubbers, adds in craftable disablers

* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags

* Add in WT550 mags

* Convert latheRecipes to use LayeredTextureRect instead of TextureRect

* Fix for issue, texture layering now works

* Add in missing shell uranium box art

* add shelluranium to meta.json

* Fix yml issue

* Get rid of unused single ammo printing unlocks

---------

Co-authored-by: Plykiya <[email protected]>
* Update cane UI key

* none of the pr passed ci yippee

* weh
* Add a handy security radio

I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game.

Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc

* Merged radio files and changed sprite location

* Fixed RSI not having license and copyright

* Added a chance to spawn in security closets

All security closets will have 50% chance to spawn a handy security radio in it

* Update radio id

Co-authored-by: lzk <[email protected]>

* Change id in locker spawn

* Change id in locker spawn

* Changed id to RadioHandheldSecurity as suggested

* Add radio to vending machine instead of locker

Removed radio from lockers and added it to security vending machine

* Fixed radio not having a sprite

---------

Co-authored-by: lzk <[email protected]>
@778b 778b merged commit 5411ec8 into FFATroop:master Apr 27, 2024
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