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37
Resources/Prototypes/TS/Catalog/VendingMachines/Inventories/CombatVending.yml
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- type: vendingMachineInventory | ||
id: MarineEngineerInventory | ||
startingInventory: | ||
GeigerCounter: 3 | ||
ClothingEyesGlassesMeson: 3 | ||
ClothingHandsGlovesColorYellow: 3 | ||
ClothingBeltChiefEngineerFilled: 3 | ||
CableApcStack: 3 | ||
CableMVStack: 3 | ||
CableHVStack: 3 | ||
|
||
- type: vendingMachineInventory | ||
id: MarineMedicInventory | ||
startingInventory: | ||
PillCanister: 9 | ||
Syringe: 9 | ||
ClothingEyesHudMedical: 3 | ||
HandheldHealthAnalyzer: 3 | ||
ClothingHandsGlovesLatex: 3 | ||
ClothingBeltMedicalFilled: 3 | ||
MedkitRadiationFilled: 3 | ||
MedkitAdvancedFilled: 3 | ||
MedkitOxygenFilled: 3 | ||
MedkitBurnFilled: 3 | ||
MedkitToxinFilled: 3 | ||
MedkitBruteFilled: 3 | ||
|
||
- type: vendingMachineInventory | ||
id: MarineDrobeInventory | ||
startingInventory: | ||
ClothingBackpackMarine: 5 | ||
ClothingUniformJumpsuitOperative: 5 | ||
ClothingShoesBootsCombat: 5 | ||
ClothingHandsGlovesCombat: 5 | ||
ClothingBeltMilitaryWebbing: 5 | ||
CombatKnife: 5 | ||
FlashlightSeclite: 5 |
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- type: entity | ||
parent: ClothingBackpack | ||
id: ClothingBackpackMarine | ||
name: marine backpack | ||
description: A backpack specially designed to repel stains and hazardous liquids. | ||
components: | ||
- type: Sprite | ||
sprite: TS/Clothing/Back/Backpacks/marine.rsi |
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86
Resources/Prototypes/TS/Entities/Structures/ts_vending_machines.yml
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- type: entity | ||
parent: VendingMachine | ||
id: VendingMachineMarineEng | ||
name: BattleEnginner | ||
description: | ||
components: | ||
- type: VendingMachine | ||
pack: MarineEngineerInventory | ||
offState: off | ||
brokenState: broken | ||
normalState: normal-unshaded | ||
denyState: deny-unshaded | ||
- type: Sprite | ||
sprite: TS/Structures/Machines/VendingMachines/battle_engineer.rsi | ||
layers: | ||
- state: "off" | ||
map: ["enum.VendingMachineVisualLayers.Base"] | ||
- state: "off" | ||
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"] | ||
shader: unshaded | ||
- state: panel | ||
map: ["enum.WiresVisualLayers.MaintenancePanel"] | ||
- type: PointLight | ||
radius: 1 | ||
energy: 1.3 | ||
color: "#ffb0b0" | ||
- type: AccessReader | ||
access: [["Engineering"],["Security"]] | ||
|
||
- type: entity | ||
parent: VendingMachine | ||
id: VendingMachineMarineMed | ||
name: BattleMedic | ||
description: | ||
components: | ||
- type: VendingMachine | ||
pack: MarineMedicInventory | ||
offState: off | ||
brokenState: broken | ||
normalState: normal-unshaded | ||
denyState: deny-unshaded | ||
- type: Sprite | ||
sprite: TS/Structures/Machines/VendingMachines/battle_medic.rsi | ||
layers: | ||
- state: "off" | ||
map: ["enum.VendingMachineVisualLayers.Base"] | ||
- state: "off" | ||
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"] | ||
shader: unshaded | ||
- state: panel | ||
map: ["enum.WiresVisualLayers.MaintenancePanel"] | ||
- type: PointLight | ||
radius: 1 | ||
energy: 1.3 | ||
color: "#ffb0b0" | ||
- type: AccessReader | ||
access: [["Medical"],["Security"]] | ||
|
||
- type: entity | ||
parent: VendingMachine | ||
id: VendingMachineMarineDrobe | ||
name: MarineDrobe | ||
description: | ||
components: | ||
- type: VendingMachine | ||
pack: MarineDrobeInventory | ||
offState: off | ||
brokenState: broken | ||
normalState: normal-unshaded | ||
denyState: deny-unshaded | ||
- type: Sprite | ||
sprite: TS/Structures/Machines/VendingMachines/marine_drobe.rsi | ||
layers: | ||
- state: "off" | ||
map: ["enum.VendingMachineVisualLayers.Base"] | ||
- state: "off" | ||
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"] | ||
shader: unshaded | ||
- state: panel | ||
map: ["enum.WiresVisualLayers.MaintenancePanel"] | ||
- type: PointLight | ||
radius: 1 | ||
energy: 1.3 | ||
color: "#ffb0b0" | ||
- type: AccessReader | ||
access: [["Security"]] |
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|
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- Maintenance | ||
- Service | ||
- External | ||
- Medical | ||
- Chemistry | ||
special: | ||
- !type:AddImplantSpecial | ||
|
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.../Textures/TS/Structures/Machines/VendingMachines/battle_engineer.rsi/broken.png
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.../VendingMachines/expidition.rsi/meta.json → ...ingMachines/battle_engineer.rsi/meta.json
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.../TS/Structures/Machines/VendingMachines/battle_engineer.rsi/normal-unshaded.png
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...ces/Textures/TS/Structures/Machines/VendingMachines/battle_engineer.rsi/off.png
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...tures/TS/Structures/Machines/VendingMachines/battle_medic.rsi/deny-unshaded.png
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Resources/Textures/TS/Structures/Machines/VendingMachines/battle_medic.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Created by 778b for https://github.com/FFATroop/TroopStation14", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "normal-unshaded", | ||
"delays": [ | ||
[ | ||
4.7, | ||
0.1 | ||
] | ||
] | ||
}, | ||
{ | ||
"name": "deny-unshaded", | ||
"delays": [ | ||
[ | ||
0.13, | ||
0.13 | ||
] | ||
] | ||
}, | ||
{ | ||
"name": "off" | ||
}, | ||
{ | ||
"name": "broken" | ||
}, | ||
{ | ||
"name": "panel" | ||
} | ||
] | ||
} |
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Resources/Textures/TS/Structures/Machines/VendingMachines/battle_medic.rsi/off.png
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