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Issues: FAForever/fa
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Development Patchnotes
area: documentation
related to documentation to preserve knowledge and practices
#6484
opened Oct 19, 2024 by
MrRowey
Generate a 'changelog overview' Lua file
area: changelog management
related to (automated) management of changelogs
#6472
opened Oct 8, 2024 by
Garanas
Add more automation workflows
area: tooling
good first issue
issue that is relative easy to pick up
#6461
opened Sep 24, 2024 by
BlackYps
[Balance Idea]: Make Aeon TMD shoot flare based on target altitude
area: balance idea
related to suggestions for unit balance
area: sim
Area that is affected by the Simulation of the Game
feature: anti projectile weaponry
related to torpedo and tactical defense weapons
#6459
opened Sep 23, 2024 by
lL1l1
[Bug]: Moving the attack order while the Tempest charges its cannon cancels the shot but activates its reload time
area: engine
related to engine bugs/limitations
area: sim
Area that is affected by the Simulation of the Game
feature: weapon firing cycle
related to the weapon firing cycle
type: bug
#6443
opened Sep 11, 2024 by
Basilisk3
[Bug]: ACU upgrades that add splash damage via
NewDamageRadius
do not enable the splash damage indicator
type: bug
#6442
opened Sep 11, 2024 by
Basilisk3
Split up the workflow action for better maintainability
area: changelog management
related to (automated) management of changelogs
#6397
opened Aug 7, 2024 by
Garanas
[Balance Idea]: UEF T2 Stinger can build a single T1 land unit on its hook
area: balance idea
related to suggestions for unit balance
#6387
opened Aug 2, 2024 by
apollodeathstar
Autobalance lobby button should balance based on displayed rating
area: lobby
related to lobby: options, chat, etc
#6384
opened Aug 1, 2024 by
BlackYps
[Bug]: Naval Area marker on White Fire created on land
type: bug
#6359
opened Jul 18, 2024 by
relent0r
Evaluate the performance impact of the Cybran T1 Attack Bomber
#6348
opened Jul 13, 2024 by
Basilisk3
[Bug]: Scorcher starts throwing bombs all over when
AttackGroundTries
triggers
type: bug
#6346
opened Jul 13, 2024 by
Garanas
Use Anything to do with the User Interface of the Game
good first issue
issue that is relative easy to pick up
VetMassKillCredit
over VetExperience
in the UI when a unit reached maximum veterancy
area: ui
[Bug]: TML aiming at higher elevations can fly over TMD
area: sim
Area that is affected by the Simulation of the Game
feature: tactical missiles
related to the behavior of tactical missiles
type: bug
#6314
opened Jul 1, 2024 by
clyfordv
[Bug]: UnitViewDetail shows wrong firing pattern for Cybran Static Flak (Burst Master)
area: ui
Anything to do with the User Interface of the Game
good first issue
issue that is relative easy to pick up
type: bug
ui: unit-stats
related to issues in unit stats/tooltips
#6262
opened Jun 16, 2024 by
lL1l1
Add a game version check to the deployment workflow for the FAF game type
#6261
opened Jun 15, 2024 by
Garanas
Beams can miss units that already existed before the beam weapon was constructed
type: bug
#6250
opened Jun 12, 2024 by
Basilisk3
Extend the deployment workflows to generate the changelog files
area: changelog management
related to (automated) management of changelogs
#6242
opened Jun 9, 2024 by
Garanas
Add support for the 'current open changes' generated changelog file
area: changelog management
related to (automated) management of changelogs
#6241
opened Jun 9, 2024 by
Garanas
Create a Github workflow to compile the snippets and convert the output into a lua-based changelog file
area: changelog management
related to (automated) management of changelogs
Introduce lazy loading of in-game changelog file(s)
area: changelog management
related to (automated) management of changelogs
#6239
opened Jun 9, 2024 by
Garanas
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