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Pre-ICE development release

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@Wesmania Wesmania released this 26 Feb 13:07
· 715 commits to develop since this release

This development version is released in preparation for the new ICE connectivity feature, as we are one bugfix and (hopefully) just a couple weeks away from its release. As the ICE client and server are backwards-incompatible, we want to make absolutely sure that there are no other issues with the current development client. This will be the only 0.17.x release barring any bugfixes, followed by ICE public tests using 0.18.0 release candidates.

Other notes:

  • This release keeps the map and mod previews in new, separate directories in the cache, so the previews will be downloaded again. If you want to remove the previews living in the old directory, clean the cache from client's main menu.
  • This release makes some changes to log files - now every game log is saved in a separate log file with the game uid as part of its name, and (very prolific) logs from communication with the game session are saved in a gamesession.log file. If you're a game developer, make sure to ask users for the new log files!

Changelog:

  • Fix the error message "failed to get uid" which has bad spacing
  • Fix replay search map - automatic replacement of blanks with * (#955, #599)
  • Redirect some larger game messages to a separate logfile (#952)
  • Send logs from every game to a separate log file (#875, #975)
  • Refactor downloading previews to fix issues with broken previews (#852)
  • User's own messages can no longer ping him (#906)
  • Update "run from source" instructions for Linux (#980)
  • Standarize client data model classes (#981)

Contributors:

  • MathieuB8
  • Grothe
  • Wesmania