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Hamster ball loco #2148

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5 changes: 5 additions & 0 deletions .vscode/extensions.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
{
"recommendations": [
"visualstudiotoolsforunity.vstuc"
]
}
10 changes: 10 additions & 0 deletions .vscode/launch.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Unity",
"type": "vstuc",
"request": "attach"
}
]
}
60 changes: 60 additions & 0 deletions .vscode/settings.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
{
"files.exclude": {
"**/.DS_Store": true,
"**/.git": true,
"**/.vs": true,
"**/.gitmodules": true,
"**/.vsconfig": true,
"**/*.booproj": true,
"**/*.pidb": true,
"**/*.suo": true,
"**/*.user": true,
"**/*.userprefs": true,
"**/*.unityproj": true,
"**/*.dll": true,
"**/*.exe": true,
"**/*.pdf": true,
"**/*.mid": true,
"**/*.midi": true,
"**/*.wav": true,
"**/*.gif": true,
"**/*.ico": true,
"**/*.jpg": true,
"**/*.jpeg": true,
"**/*.png": true,
"**/*.psd": true,
"**/*.tga": true,
"**/*.tif": true,
"**/*.tiff": true,
"**/*.3ds": true,
"**/*.3DS": true,
"**/*.fbx": true,
"**/*.FBX": true,
"**/*.lxo": true,
"**/*.LXO": true,
"**/*.ma": true,
"**/*.MA": true,
"**/*.obj": true,
"**/*.OBJ": true,
"**/*.asset": true,
"**/*.cubemap": true,
"**/*.flare": true,
"**/*.mat": true,
"**/*.meta": true,
"**/*.prefab": true,
"**/*.unity": true,
"build/": true,
"Build/": true,
"Library/": true,
"library/": true,
"obj/": true,
"Obj/": true,
"Logs/": true,
"logs/": true,
"ProjectSettings/": true,
"UserSettings/": true,
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "VRTK.sln"
}
8 changes: 8 additions & 0 deletions Assets/Samples/HamsterBallTest.meta

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30 changes: 30 additions & 0 deletions Assets/Samples/HamsterBallTest/CameraMovement.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraMovement : MonoBehaviour
{
public Transform ball;
public Vector3 offset = new Vector3(0f, 0f, 0f);
public float camSpeed = 0.25f;

void LateUpdate()
{
if (ball != null && transform.position.x < 100f && transform.position.y > 50f)
{
Vector3 desiredPosition = ball.position + offset;
Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, camSpeed);
transform.position = smoothedPosition;

transform.LookAt(ball);
}
}

// Update is called once per frame
void Update()
{
if (transform.position != ball.transform.position) {
transform.position = ball.transform.position;
}
}
}
11 changes: 11 additions & 0 deletions Assets/Samples/HamsterBallTest/CameraMovement.cs.meta

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79 changes: 79 additions & 0 deletions Assets/Samples/HamsterBallTest/HamsterBall.mat

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Assets/Samples/HamsterBallTest/HamsterBall.mat.meta

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