Releases: Eusth/HoneySelectVR
Releases · Eusth/HoneySelectVR
v0.6
Changelog
- Added configurable shortcuts to the settings
- Added explanations to the settings
- Fixed #18 (animations not reacting to touchpad) (hopefully)
- Added 360° screenshot capture functionality (controlled by the settings. Default is Ctrl + F12. Currently saved to the game folder.)
May be buggy. Let me know.
v0.5.1
Upgrading
You can ignore this if you're starting with a clean install of Honey Select. For all others:
YOU CAN NO LONGER USE "_Patched.exe" TO START THE GAME. USE THE SHORTCUT THAT GETS GENERATED WHEN PATCHING / STARTING THE GAME IN VR!
This update replaces the Illusion Plugin Architecture, which might influence other mods.
Changelog
- Upgraded IPA to a new beta version
- You can now patch any Unity game by drag & dropping the executable onto "IPA.exe"
- You can restore the original assemblies by holding the Alt key while dropping the file on "IPA.exe"
- Effects are applied automatically now
- Disabled bloom and depth of field. You can configure the blacklist by tinkering with
<EffectBlacklist>
. - Added ways to grab-rotate with a single controller (while grabbing, press the trigger or the touchpad)
[GrabRotationImmediateMode=true]
: Camera rotates where you are looking at[GrabRotationImmediateMode=false]
: Camera rotates with the controller
- Added new XML option
<RotationMultiplier>
to determine the direction and strength of the rotation with the warp tool - Started implementing 3D audio
v0.4.2
v0.4.1
VRGIN update release. Things may be broken.
FAQ (日本語版もちゃんとあるぞ)
Changelog
- Fixed a bug that caused issues when
<ApplyShaders>
was active - Updated VRGIN version, which applies a bunch of changes that I implemented for Houkago Rinkan Chuudoku (which is a great in VR -- check it out.)
- Improved controls for Rift users (more or less)
- In the play tool, move the stick right to increase speed, move it left to decrease speed
- Rotate and scale as described here
- Improved gaze... maybe?
v0.3.5
Bugfix release
FAQ (日本語版もちゃんとあるぞ)
Changelog
- Light and effect sliders should now work
- Made
<ApplyShaders>
the default.- If you don't like it, disable it in vr_settings.xml or lower your effect settings.
- Made the look-at-me functionality a bit more robust. Hopefully.
- Fixed particle system in character editor that would move with the camera.
- Just a reminder: RTFM
v0.3.4
v0.3.3
Bugfix release
Changelog
- You can now close the game!
- Fixed some issues with the Vive controllers (hopefully)
For those interested, the problem with the game exit dialog was that it was shown by intercepting and cancelling calls to Application.Quit()
. Unfortunately, SteamVR was doing the same thing to dispose of everything...
v0.3.2
Experimental release.
Changelog
- Added first version of updated PlayTool that lets you control speed, locks and orgasms with the trackpad (Vive) (作るのしんどかった、マジで…)
- Fixed a bug with masturbation scenes
- Adjusted eye position when impersonating a character
- Fixed a scaling problem with the Vive controllers