ChapterMaster dev-0.10-2024-12-24-2254
Pre-release
Pre-release
What's Changed in this Nightly
New/Changed
- feat: Improve missing ships return from warp by @OH296 in #239
- fix: Research progression and add research complete popup by @EttyKitty in #244
Fixes
- fix: "Unstretch" the main menu background by @EttyKitty in #236
- fix: Uncommon crash from squad temporary variable by @OH296 in #230
- fix: Unloading not possible directly after loading marines by @OH296 in #229
- fix: Array error with image caching by @OH296 in #240
- fix: Ruins one last time by @OH296 in #237
- fix: Modernise and remove redundant code scr_random_event by @OH296 in #242
- fix: Several bugs with fleet combat by @OH296 in #231
- fix: Terminator bionic arms errors by @EttyKitty in #234
- fix: Mobility gear on Terminators by @EttyKitty in #235
- fix: Array error in ship self-healing crash by @OH296 in #243
- fix : tech heretic conversion logic by @OH296 in #241
- refactor: Move experience reward logic to a script by @EttyKitty in #245
- fix : repair loading forge queue by @OH296 in #246
Full Changelog: dev-old/release/0.10.0.0...dev/release/0.10.0.0
What's Changed on the Nightly Branch
Possibly Breaking Changes
- refactor!: Overhaul chapter data handling by @VanWeapon in #48
- player ship arrays are now fully dynamic by @OH296 in #116
- feat: Overhaul Techmarine and Apothecary systems by @OH296 in #77
New/Changed
- Adv 5.5 PR by @KRdaMystic in #30
- A bunch of weapon and hands drawing stuff, with some other minor things by @EttyKitty in #31
- More complex sprite by @OH296 in #50
- feat: "Generate random name" button on some creation slides by @VanWeapon in #150
- feat: A bunch of changes to sprites by @EttyKitty in #147
- feat(flavour): Update lore for soul drinkers by @VanWeapon in #164
- feat: Rework battle EXP reward system by @EttyKitty in #41
- feat: Chapter selection multirow grid & dbg overlay by @VanWeapon in #165
- feat: Overhaul of attack/raid and purging frontend and backend by @OH296 in #179
- feat: Angry marines by @VanWeapon in #174
- feat: Copy version number by clicking on it by @EttyKitty in #184
- feat: Basic ship return from lost in warp logic by @OH296 in #193
- feat: Exclude squad from bulk equip by @OH296 in #194
- feat: More complex sprite work by @OH296 in #182
- feat: Deselect dreadnoughts on attack screen and ship load fix by @OH296 in #222
- feat: Add Terminator bionics sprites by @OH296 in #226
- feat: Improve missing ships return from warp by @OH296 in #239
- fix: Research progression and add research complete popup by @EttyKitty in #244
Fixes
- Fix: complex sprite stuff fixes by @OH296 in #51
- fix: crash when switching bombardment targets by @VanWeapon in #123
- fix: typo in splintered fleet distribution by @VanWeapon in #124
- fix: Fleet combat with new fleet arrays by @OH296 in #128
- refactor: More error logging edits for 0.10 and minor fixes by @EttyKitty in #137
- general cleanup on gene slaves by @OH296 in #181
- fix: Missing homeworld name on new game by @VanWeapon in #190
- fix: Inconsistent use of "warp" and "Warp" causing crashes by @OH296 in #191
- fix: Garbage error with p_fortification by @OH296 in #189
- fix: Set lid defualt to -1 in scr_manage_unit by @OH296 in #195
- fix: Recruitment and trait distribution by @OH296 in #197
- fix: Crash with custom chap icon by @VanWeapon in #196
- fix: Player fleet merge move to modern methods by @OH296 in #198
- fix: Restore final save part by @OH296 in #199
- fix: Chainsword start gear bug by @VanWeapon in #202
- fix: Deprecated experience() causing crash by @OH296 in #205
- fix: Custom icon load by @VanWeapon in #207
- fix: Complex set crash by @OH296 in #210
- fix: Clean ships script by @OH296 in #211
- fix: Add checks to stop empty strings in item logic by @OH296 in #213
- fix: Fix a bunch of ship errors caused by location by @OH296 in #214
- fix: Unset global variable crashing artificer armour by @OH296 in #215
- fix: Crash at the end of scr_purge_world from unset variable by @OH296 in #223
- fix: Crash that could occur when saving the chapter icon path by @OH296 in #224
- fix: Align warp lanes with stars after game restart by @OH296 in #225
- fix: "Unstretch" the main menu background by @EttyKitty in #236
- fix: Uncommon crash from squad temporary variable by @OH296 in #230
- fix: Unloading not possible directly after loading marines by @OH296 in #229
- fix: Array error with image caching by @OH296 in #240
- fix: Ruins one last time by @OH296 in #237
- fix: Modernise and remove redundant code scr_random_event by @OH296 in #242
- fix: Several bugs with fleet combat by @OH296 in #231
- fix: Terminator bionic arms errors by @EttyKitty in #234
- fix: Mobility gear on Terminators by @EttyKitty in #235
- fix: Array error in ship self-healing crash by @OH296 in #243
- fix : tech heretic conversion logic by @OH296 in #241
- refactor: Move experience reward logic to a script by @EttyKitty in #245
- fix : repair loading forge queue by @OH296 in #246
Under The Hood
- refactor: progenitor enumerator by @jhillacre in #44
- refactor: declare loop variables locally in for loops by @jhillacre in #56
- refactor: remove/comment unused functions, add zoom related
global.
prefix by @jhillacre in #67 - refactor: item name gathering script for equipment selection UIs by @jhillacre in #68
- refactor: Move trait data and distribution into a separate file by @OH296 in #140
- refactor: A bit less hectic scr_start_allow by @EttyKitty in #203
- refactor: Recruitment strings and rates to macros by @OH296 in #204
Full Changelog: dev/release/0.9...dev/release/0.10.0.0