Skip to content

ChapterMaster dev-0.10-2024-12-24-2254

Pre-release
Pre-release
Compare
Choose a tag to compare
@github-actions github-actions released this 24 Dec 23:00
38b4e23

What's Changed in this Nightly

New/Changed

  • feat: Improve missing ships return from warp by @OH296 in #239
  • fix: Research progression and add research complete popup by @EttyKitty in #244

Fixes

  • fix: "Unstretch" the main menu background by @EttyKitty in #236
  • fix: Uncommon crash from squad temporary variable by @OH296 in #230
  • fix: Unloading not possible directly after loading marines by @OH296 in #229
  • fix: Array error with image caching by @OH296 in #240
  • fix: Ruins one last time by @OH296 in #237
  • fix: Modernise and remove redundant code scr_random_event by @OH296 in #242
  • fix: Several bugs with fleet combat by @OH296 in #231
  • fix: Terminator bionic arms errors by @EttyKitty in #234
  • fix: Mobility gear on Terminators by @EttyKitty in #235
  • fix: Array error in ship self-healing crash by @OH296 in #243
  • fix : tech heretic conversion logic by @OH296 in #241
  • refactor: Move experience reward logic to a script by @EttyKitty in #245
  • fix : repair loading forge queue by @OH296 in #246

Full Changelog: dev-old/release/0.10.0.0...dev/release/0.10.0.0

What's Changed on the Nightly Branch

Possibly Breaking Changes

  • refactor!: Overhaul chapter data handling by @VanWeapon in #48
  • player ship arrays are now fully dynamic by @OH296 in #116
  • feat: Overhaul Techmarine and Apothecary systems by @OH296 in #77

New/Changed

  • Adv 5.5 PR by @KRdaMystic in #30
  • A bunch of weapon and hands drawing stuff, with some other minor things by @EttyKitty in #31
  • More complex sprite by @OH296 in #50
  • feat: "Generate random name" button on some creation slides by @VanWeapon in #150
  • feat: A bunch of changes to sprites by @EttyKitty in #147
  • feat(flavour): Update lore for soul drinkers by @VanWeapon in #164
  • feat: Rework battle EXP reward system by @EttyKitty in #41
  • feat: Chapter selection multirow grid & dbg overlay by @VanWeapon in #165
  • feat: Overhaul of attack/raid and purging frontend and backend by @OH296 in #179
  • feat: Angry marines by @VanWeapon in #174
  • feat: Copy version number by clicking on it by @EttyKitty in #184
  • feat: Basic ship return from lost in warp logic by @OH296 in #193
  • feat: Exclude squad from bulk equip by @OH296 in #194
  • feat: More complex sprite work by @OH296 in #182
  • feat: Deselect dreadnoughts on attack screen and ship load fix by @OH296 in #222
  • feat: Add Terminator bionics sprites by @OH296 in #226
  • feat: Improve missing ships return from warp by @OH296 in #239
  • fix: Research progression and add research complete popup by @EttyKitty in #244

Fixes

  • Fix: complex sprite stuff fixes by @OH296 in #51
  • fix: crash when switching bombardment targets by @VanWeapon in #123
  • fix: typo in splintered fleet distribution by @VanWeapon in #124
  • fix: Fleet combat with new fleet arrays by @OH296 in #128
  • refactor: More error logging edits for 0.10 and minor fixes by @EttyKitty in #137
  • general cleanup on gene slaves by @OH296 in #181
  • fix: Missing homeworld name on new game by @VanWeapon in #190
  • fix: Inconsistent use of "warp" and "Warp" causing crashes by @OH296 in #191
  • fix: Garbage error with p_fortification by @OH296 in #189
  • fix: Set lid defualt to -1 in scr_manage_unit by @OH296 in #195
  • fix: Recruitment and trait distribution by @OH296 in #197
  • fix: Crash with custom chap icon by @VanWeapon in #196
  • fix: Player fleet merge move to modern methods by @OH296 in #198
  • fix: Restore final save part by @OH296 in #199
  • fix: Chainsword start gear bug by @VanWeapon in #202
  • fix: Deprecated experience() causing crash by @OH296 in #205
  • fix: Custom icon load by @VanWeapon in #207
  • fix: Complex set crash by @OH296 in #210
  • fix: Clean ships script by @OH296 in #211
  • fix: Add checks to stop empty strings in item logic by @OH296 in #213
  • fix: Fix a bunch of ship errors caused by location by @OH296 in #214
  • fix: Unset global variable crashing artificer armour by @OH296 in #215
  • fix: Crash at the end of scr_purge_world from unset variable by @OH296 in #223
  • fix: Crash that could occur when saving the chapter icon path by @OH296 in #224
  • fix: Align warp lanes with stars after game restart by @OH296 in #225
  • fix: "Unstretch" the main menu background by @EttyKitty in #236
  • fix: Uncommon crash from squad temporary variable by @OH296 in #230
  • fix: Unloading not possible directly after loading marines by @OH296 in #229
  • fix: Array error with image caching by @OH296 in #240
  • fix: Ruins one last time by @OH296 in #237
  • fix: Modernise and remove redundant code scr_random_event by @OH296 in #242
  • fix: Several bugs with fleet combat by @OH296 in #231
  • fix: Terminator bionic arms errors by @EttyKitty in #234
  • fix: Mobility gear on Terminators by @EttyKitty in #235
  • fix: Array error in ship self-healing crash by @OH296 in #243
  • fix : tech heretic conversion logic by @OH296 in #241
  • refactor: Move experience reward logic to a script by @EttyKitty in #245
  • fix : repair loading forge queue by @OH296 in #246

Under The Hood

  • refactor: progenitor enumerator by @jhillacre in #44
  • refactor: declare loop variables locally in for loops by @jhillacre in #56
  • refactor: remove/comment unused functions, add zoom related global. prefix by @jhillacre in #67
  • refactor: item name gathering script for equipment selection UIs by @jhillacre in #68
  • refactor: Move trait data and distribution into a separate file by @OH296 in #140
  • refactor: A bit less hectic scr_start_allow by @EttyKitty in #203
  • refactor: Recruitment strings and rates to macros by @OH296 in #204

Full Changelog: dev/release/0.9...dev/release/0.10.0.0