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Version: 175.0.0
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metalgearsloth committed Oct 29, 2023
1 parent d75dbc9 commit 9b04270
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2 changes: 1 addition & 1 deletion MSBuild/Robust.Engine.Version.props
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<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>174.0.0</Version></PropertyGroup>
<PropertyGroup><Version>175.0.0</Version></PropertyGroup>
</Project>
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26 changes: 26 additions & 0 deletions RELEASE-NOTES.md
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*None yet*


## 175.0.0

### Breaking changes

* Removed static SoundSystem.Play methods.
* Moved IPlayingAudioStream onto AudioComponent and entities instead of an abstract stream.
* IResourceCache is in shared and IClientResourceCache is the client version to use for textures.
* Default audio attenuation changed from InverseDistanceClamped to LinearDistanceClamped.
* Removed per-source audio attenuation.

### New features

* Add preliminary support for EFX Reverb presets + auxiliary slots; these are also entities.
* Audio on grid entities is now attached to the grid.

### Bugfixes

* If an audio entity comes into PVS range its track will start at the relevant offset and not the beginning.
* Z-Axis offset is considered for ReferenceDistance / MaxDistance for audio.
* Audio will now pause if the attached entity is paused.

### Other

* Changed audio Z-Axis offset from -5m to -1m.


## 174.0.0

### Breaking changes
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