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inline(never)
that are not respectedfix #847
tests
My shader which compile to a single file of 2500 lines (dis glsl) now respect the
inline(never)
and result in 1400 lines of glslTODO:
some compiletests produce different result??
I was hoping by force inlining less functions, some shader can compile faster, but it is not the case yet, (need to look into if it actually result in less inlines?) af3cf2b74e8ef4f4bd98a3cd2cda64b9379d20d7 compile time: before:
222s
-> after:287s