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v0.2.0 - Aseprite extension and sprite switch

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@Eiyeron Eiyeron released this 12 Feb 13:24
· 3 commits to main since this release

Added

  • The Aseprite client script supports active sprite changes (#7)
  • The CMake project file now has target to simplify packaging and releasing.

Fixed

  • The Aseprite client script now re-sends data when it detects a reconnection in siutation it didn't previously.
  • Some crashes caused by data races has been fixed.

Changed

  • The Aseprite script was turned into a fully-fledged extension (#5).
    • The old script must be removed from Aseprite and the extension will the only supported way to install future versions of the script.
    • A new menu entry, "Connect to Squing" located in the File menu, will launch the connection. It's designed to replace the manual script execution.
  • The console is hidden on Windows (#8)
  • Logging is written to squint.log.
out.mp4