v0.2.0 - Aseprite extension and sprite switch
Pre-release
Pre-release
Added
- The Aseprite client script supports active sprite changes (#7)
- The CMake project file now has target to simplify packaging and releasing.
Fixed
- The Aseprite client script now re-sends data when it detects a reconnection in siutation it didn't previously.
- Some crashes caused by data races has been fixed.
Changed
- The Aseprite script was turned into a fully-fledged extension (#5).
- The old script must be removed from Aseprite and the extension will the only supported way to install future versions of the script.
- A new menu entry, "Connect to Squing" located in the File menu, will launch the connection. It's designed to replace the manual script execution.
- The console is hidden on Windows (#8)
- Logging is written to
squint.log
.