Update to 2.5.0
#15
Annotations
4 warnings
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build:
GameServer/Server/Packet/Recv/ServerPrefs/HandlerUpdateServerPrefsDataCsReq.cs#L9
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build:
GameServer/Server/Packet/Recv/ServerPrefs/HandlerGetServerPrefsDataCsReq.cs#L9
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build:
GameServer/Server/Packet/Recv/ServerPrefs/HandlerGetAllServerPrefsDataCsReq.cs#L8
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Artifacts
Produced during runtime
Name | Size | |
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DanhengServer-linux-arm64
Expired
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53.9 MB |
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DanhengServer-linux-x64
Expired
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55.4 MB |
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DanhengServer-win-64
Expired
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57.1 MB |
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