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Villager RNG Manipulation #642
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Holy fuck nice! |
yooooo |
…ome reason it's not working, idk why
- i need to fix for ping tho - i can probably remove the clock requirement and use the day/night packets
- i can probably remove the clock requirement and use the day/night packets
…ager_rng_cracking
Add simulation for more actions and add trade cracking for levels above 1
… day, and held item in mainhand
src/main/java/net/earthcomputer/clientcommands/command/VillagerCommand.java
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src/main/java/net/earthcomputer/clientcommands/command/VillagerCommand.java
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src/main/java/net/earthcomputer/clientcommands/command/VillagerCommand.java
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src/main/java/net/earthcomputer/clientcommands/command/VillagerCommand.java
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src/main/java/net/earthcomputer/clientcommands/command/VillagerCommand.java
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src/main/java/net/earthcomputer/clientcommands/command/VillagerCommand.java
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src/main/java/net/earthcomputer/clientcommands/command/arguments/PredicatedRangeArgument.java
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src/main/java/net/earthcomputer/clientcommands/command/arguments/PredicatedRangeArgument.java
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todo list
@Config(temporary = true) | ||
public static int villagerAdjustment = 0; |
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remove in favor of ping adjustments
...net/earthcomputer/clientcommands/command/arguments/ItemAndEnchantmentsPredicateArgument.java
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src/main/java/net/earthcomputer/clientcommands/features/CCrackRngGen.java
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src/main/java/net/earthcomputer/clientcommands/util/DebugRandom.java
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hope this works
...net/earthcomputer/clientcommands/command/arguments/ItemAndEnchantmentsPredicateArgument.java
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remove button
src/main/java/net/earthcomputer/clientcommands/util/DebugRandom.java
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src/main/java/net/earthcomputer/clientcommands/util/DebugRandom.java
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src/main/java/net/earthcomputer/clientcommands/util/DebugRandom.java
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whoops
...net/earthcomputer/clientcommands/command/arguments/ItemAndEnchantmentsPredicateArgument.java
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…king # Conflicts: # gradle.properties
Add Villager RNG Manipulation to brute-force optimal trades