OpenGL实现的GPU ray marching体渲染,通过手动生成三维纹理作为体数据,在片元着色器中完成ray marching,具体实现思路可参考博客https://www.cnblogs.com/lisaidy/p/17185513.html
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OpenGL实现GPU ray marching 体渲染
Dy111111/volumeRenderingGPU
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