NewtonWars is a space battle game. Gravity is the main theme, influencing the path of your missiles around numerous planets on the battlefield.
It is heavily inspired by Gravitational Combat.
The game is played with the display on a TV or projector and each participant connected via telnet (with a laptop or smartphone).
Hint: NewtonWars assumes vsync is enabled. If it is running way too fast on your system, you can use the throttle argument to slow it down (set to 16 for example).
Added debris particles on death, changed some setting defaults
Game is played in rounds (duration configurable), half of the victims energy is added to the killer
Fair player placement - calculate gravity potential and place players at compareable potential levels
Realtime mode - all players can shoot simultaneously (and have multiple shots at a time), energy is added based on time
Energy mode - shots now cost energy based on their velocity, energy is added per round
It is now possible to write bots, example included
Ported to Raspberry Pi, unified renderer for all platforms
First playable version