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Ridgidbody Simulation

SIM1

Ridgidbody simmulation project I made. The final product is essentially just from the papper:

KENNY ERLEBEN : Velocity-Based Shock Propagation for Multibody Dynamics Animation : ACM Transactions on Graphics, Vol. 26, 2007

It also comes with with a realtime vissualization app based on the polyscope library

Compilation instructions

Prerequisites

  • Eigen
  • Polyscope(gets downloaded automaticly through git submodules)
  • Make
  • Cmake

Get the code:

> git clone --recurse-submodules https://github.com/Dr-McFish/Ridgidbody-Simulation.git

Build:

> cd Ridgidbody-Simulation
> cmake -DCMAKE_BUILD_TYPE=DEBUG -S . -B build
> cd build
> make

Run the vissualiser app:

> cd ..
> ./build/bin/main.out

Written material(in French)

Future plans:

I would definitly like to experiment with an acceleration based moddel, and test more integration methods.

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Reltime rigidbody simmulation. my TIPE

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