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doc & version update
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Doraku committed Nov 25, 2018
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5 changes: 2 additions & 3 deletions README.md
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![DefaultEcs](https://github.com/Doraku/DefaultEcs/blob/master/DefaultEcsLogo.png)
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

[![NuGet](https://img.shields.io/badge/nuget-v0.6.3-brightgreen.svg)](https://www.nuget.org/packages/DefaultEcs)
[![NuGet](https://img.shields.io/badge/nuget-v0.7.0-brightgreen.svg)](https://www.nuget.org/packages/DefaultEcs)

- [Requirement](#Requirement)
- [Overview](#Overview)
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Worlds are created as such
```C#
int maxEntityCount = 42;
World world = new World(maxEntityCount);
World world = new World();
```

It should be noted that the World class also implement the IDisposable interface.
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2 changes: 1 addition & 1 deletion source/DefaultEcs/DefaultEcs.csproj
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<RepositoryType>git</RepositoryType>
<PackageTags>gamedev game-development game-engine ecs entity-component-system</PackageTags>

<Version>0.6.3</Version>
<Version>0.7.0</Version>
<PackageReleaseNotes>
added IPublisher abstraction on World
fixed IEnumerable&lt;Entity&gt; serialization/deserialization
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