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release 0.8.0
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Doraku committed Dec 8, 2018
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2 changes: 1 addition & 1 deletion README.md
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![DefaultEcs](https://github.com/Doraku/DefaultEcs/raw/master/image/DefaultEcsLogo.png)
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

[![NuGet](https://img.shields.io/badge/nuget-v0.7.0-brightgreen.svg)](https://www.nuget.org/packages/DefaultEcs)
[![NuGet](https://img.shields.io/badge/nuget-v0.8.0-brightgreen.svg)](https://www.nuget.org/packages/DefaultEcs)

- [Requirement](#Requirement)
- [Api documentation](./documentation/api/DefaultEcs.md 'Api documentation')
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12 changes: 6 additions & 6 deletions documentation/api/DefaultEcs.md
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- [Entity](./DefaultEcs-Entity.md 'DefaultEcs.Entity')
- [EntitySet](./DefaultEcs-EntitySet.md 'DefaultEcs.EntitySet')
- [EntitySetBuilder](./DefaultEcs-EntitySetBuilder.md 'DefaultEcs.EntitySetBuilder')
- [SubscribeAction<T>](./DefaultEcs-SubscribeAction-T-.md 'DefaultEcs.SubscribeAction<T>')
- [IPublisher](./DefaultEcs-IPublisher.md 'DefaultEcs.IPublisher')
- [SubscribeAttribute](./DefaultEcs-SubscribeAttribute.md 'DefaultEcs.SubscribeAttribute')
- [IPublisherExtension](./DefaultEcs-IPublisherExtension.md 'DefaultEcs.IPublisherExtension')
- [SubscribeAction<T>](./DefaultEcs-SubscribeAction-T-.md 'DefaultEcs.SubscribeAction<T>')
- [SubscribeAttribute](./DefaultEcs-SubscribeAttribute.md 'DefaultEcs.SubscribeAttribute')
- [World](./DefaultEcs-World.md 'DefaultEcs.World')
## DefaultEcs.Serialization
- [BinarySerializer](./DefaultEcs-Serialization-BinarySerializer.md 'DefaultEcs.Serialization.BinarySerializer')
- [IComponentReader](./DefaultEcs-Serialization-IComponentReader.md 'DefaultEcs.Serialization.IComponentReader')
- [IComponentTypeReader](./DefaultEcs-Serialization-IComponentTypeReader.md 'DefaultEcs.Serialization.IComponentTypeReader')
- [ISerializerExtension](./DefaultEcs-Serialization-ISerializerExtension.md 'DefaultEcs.Serialization.ISerializerExtension')
- [ISerializer](./DefaultEcs-Serialization-ISerializer.md 'DefaultEcs.Serialization.ISerializer')
- [ISerializerExtension](./DefaultEcs-Serialization-ISerializerExtension.md 'DefaultEcs.Serialization.ISerializerExtension')
- [TextSerializer](./DefaultEcs-Serialization-TextSerializer.md 'DefaultEcs.Serialization.TextSerializer')
## DefaultEcs.System
- [AComponentSystem<TState, TComponent>](./DefaultEcs-System-AComponentSystem-TState-_TComponent-.md 'DefaultEcs.System.AComponentSystem<TState, TComponent>')
- [ActionSystem<T>](./DefaultEcs-System-ActionSystem-T-.md 'DefaultEcs.System.ActionSystem<T>')
- [ComponentAttribute](./DefaultEcs-System-ComponentAttribute.md 'DefaultEcs.System.ComponentAttribute')
- [WithAttribute](./DefaultEcs-System-WithAttribute.md 'DefaultEcs.System.WithAttribute')
- [WithoutAttribute](./DefaultEcs-System-WithoutAttribute.md 'DefaultEcs.System.WithoutAttribute')
- [AEntitySystem<T>](./DefaultEcs-System-AEntitySystem-T-.md 'DefaultEcs.System.AEntitySystem<T>')
- [ASystem<T>](./DefaultEcs-System-ASystem-T-.md 'DefaultEcs.System.ASystem<T>')
- [ComponentAttribute](./DefaultEcs-System-ComponentAttribute.md 'DefaultEcs.System.ComponentAttribute')
- [ISystem<T>](./DefaultEcs-System-ISystem-T-.md 'DefaultEcs.System.ISystem<T>')
- [ParallelSystem<T>](./DefaultEcs-System-ParallelSystem-T-.md 'DefaultEcs.System.ParallelSystem<T>')
- [SequentialSystem<T>](./DefaultEcs-System-SequentialSystem-T-.md 'DefaultEcs.System.SequentialSystem<T>')
- [SystemRunner<T>](./DefaultEcs-System-SystemRunner-T-.md 'DefaultEcs.System.SystemRunner<T>')
- [WithAttribute](./DefaultEcs-System-WithAttribute.md 'DefaultEcs.System.WithAttribute')
- [WithoutAttribute](./DefaultEcs-System-WithoutAttribute.md 'DefaultEcs.System.WithoutAttribute')
10 changes: 5 additions & 5 deletions source/DefaultEcs/DefaultEcs.csproj
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<DefaultDocumentationFolder>..\..\documentation\api</DefaultDocumentationFolder>
</PropertyGroup>
<ItemGroup Label="Documentation" Condition="'$(TargetFramework)'=='netstandard1.1'">
<PackageReference Include="DefaultDocumentation" Version="0.1.0">
<PackageReference Include="DefaultDocumentation" Version="0.2.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
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<RepositoryType>git</RepositoryType>
<PackageTags>gamedev game-development game-engine ecs entity-component-system</PackageTags>

<Version>0.7.0</Version>
<Version>0.8.0</Version>
<PackageReleaseNotes>
added SubscribeAttribute to automatically subscribe to decorated methods
changed World.SetMaximumComponentCount return type and added World.GetMaximumComponentCount
broke compatibility with BinarySerializer v0.7.0 produced data
added SubscribeAttribute to automatically subscribe to decorated methods
changed World.SetMaximumComponentCount return type and added World.GetMaximumComponentCount
broke compatibility with BinarySerializer v0.7.0 produced data
</PackageReleaseNotes>
</PropertyGroup>
</Project>

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