The MapEditor 2D is a simple tools that solves one of the big issues of unity, creating 2D tiled maps.
This repository used to contain the source code of the project
This tool lets you insert and remove game object prefabs in paintbrush mode or area mode.
Gameobjects are instantiated in a grid, but it is also possible to insert in the unsnapped mode.
There is also layers that you can reorder on the go to make stuff appear behind on in front of other layers.
Right now this plugin can be downloaded throught the Unity Asset store (http://u3d.as/DSY) or throught the releases (https://github.com/BazingoW/Map-Editor-2D-for-Unity/releases). Please check out the releases for the latest version of the tool.
In this video I show you the funtionalities of this tool
If you find bugs, want to request some new feature, or to suggest other improvements, please use github's issue tracker
Just in case you want to donate: http://bit.ly/2ibVDTX
Licensed Under the MIT License.