Releases: DesertCookie/FreeD-Game-Engine
FreeD v0.0.29 - Creating a Game Engine 3
In this episode, the engine's capabilities get extended with the functionality of loading image files into textures and creating and rendering textured models. Also, a basic entity-rendering system gets put in place.
Added classes Texture, TextureLoader, TexturedModel
FreeD v0.0.23 - Creating a Game Engine 2
In this episode, I'm laying out the foundation for loading and rendering advanced 3D-models by creating a model class which loads the vertex data into the GPUs memory and setting up a shader rendering system.
Added classes Model, ModelCreator, ModelRenderer, Shader, StaticShader
and files static/fragmentShader.glsl, static/vertexShader.glsl
FreeD v0.0.15 - Creating a Game Engine 1
In this episode, I'm setting up the IDE project and start working on the game engines base mechanics: The window creation, a game state system and the game loops.
Added classes: Display, Game, GameScene, GameSceneHandler, InputHandler,
MasterRenderer, Settings