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feat: 将残影移得更远 #34
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DemoJameson committed Apr 20, 2024
1 parent a7bfade commit 801b797
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion SpeedrunTool/Source/SaveLoad/SaveLoadAction.cs
Original file line number Diff line number Diff line change
Expand Up @@ -591,8 +591,9 @@ private static void ExternalAction() {
ClearBeforeSaveComponent.RemoveAll(level);

// 冲刺残影方向错误,干脆移除屏幕不显示了
// FIXME: 正确 SL 残影
level.Tracker.GetEntities<TrailManager.Snapshot>()
.ForEach(entity => entity.Position = level.Camera.Position - Vector2.One * 100);
.ForEach(entity => entity.Position = level.Camera.Position - Vector2.One * 1000);

if (ModUtils.IsInstalled("CelesteNet.Client")) {
Type ghostEmoteWheelType = ModUtils.GetType("CelesteNet.Client", "Celeste.Mod.CelesteNet.Client.Entities.GhostEmoteWheel");
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