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Unity SDK (WebGL)

The SDK requires Message Bridge setup in the website.

Installation

In the Unity project:

  1. Download the unitypackage from https://github.com/thirdweb-dev/unity-webgl/releases
  2. In your Project, Right click -> Import Package -> Custom Package. Select the unitypackage that you downloaded from (1).
  3. Include the Thirdweb prefab in your scene. https://github.com/thirdweb-dev/unity-webgl/tree/master/Assets/Thirdweb
  4. Access the Thirdweb SDK however you want! An example use case of the SDK: https://github.com/thirdweb-dev/unity-webgl/blob/master/Assets/Examples/MouseClickTest.cs

In the web project:

npm install @3rdweb/sdk @3rdweb/unity-bridge
  1. In your web app, initialize ThirdwebBridgeSDK: https://github.com/thirdweb-dev/unity-webgl-template/blob/master/src/App.tsx#L11
// replace RPC url to the correct network RPC url
const bridge = new ThirdwebBridgeSDK("https://rpc-mumbai.maticvigil.com")
  1. Create UnityInstance in the window context for message bridging: https://github.com/thirdweb-dev/unity-webgl-template/blob/master/src/App.tsx#L20-L30
const interval = setInterval(() => {
  if (window.createUnityInstance) {
    clearInterval(interval);
    window.createUnityInstance(canvasRef.current, window.unityConfig)
      .then((unityInstance) => {
        window.unityInstance = unityInstance;
      });
   }
}, 500);
  1. After connecting wallet, update the ThirdwebBridgeSDK signer whenever a signer is available: https://github.com/thirdweb-dev/unity-webgl-template/blob/master/src/App.tsx#L45-L50
const signer = provider.getSigner();
bridge.setProviderOrSigner(signer);
  1. Your C# Unity SDK can now make authenticated SDK function calls like transferring asset or buying asset.

See Also: Example Unity WebGL Website

https://github.com/thirdweb-dev/unity-webgl-template

Local Development

Running the unity-webgl project

  1. Open project
  2. Expand the Assets folder
  3. Open the Scenes dropdown
  4. Open the Sample Scene
  5. Click File -> `Build Settings
  6. Choose WebGl
  7. Click Buid and run at the bottom right of the popup dialog

Updating the template project

Assumes the unity-webgl-template and unity-webgl folders are in the same directory

$ cd unity-webgl-template
$ yarn run build
$ cd unity-webgl
$ rm -rf Assets/WebGLTemplates/Thirdweb/*
$ cp -r ../unity-webgl-template/* Assets/WebGLTemplates/Thirdweb

Exporting the unity-webgl project

  1. Collapse the Assets folder
  2. Right click the Thirdweb asset
  3. Click Export Package...
  4. Uncheck everything and only select the Thirdweb folders
  5. Name the file ThirdwebSDK

This outputs a .unitypackage file that can be distributed to WebGL developers which they can use to import and use the bridge.

Releasing new versions

Publish new releases here

You can uypload the .unitypackage file directly to Github for distribution

Project structure

  • unity-webgl: Project that contains all the Thirdweb C# methods that can be called within games, builds and packages the plugin
  • unity-webgl-template: A template WebGL project that is used in the unity-webgl project as a template scene
  • unity-webgl-bridge: Used to setup a communication channel between the WebGL canvas and the C# unity game

Packages

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