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New centcomm clothes #913
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New centcomm clothes #913
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S: Needs Review
Changes: Sprite
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Changes: YML
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Feb 28, 2024
RSI Diff Bot; head commit f2c283e merging into 972ce3f Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/cc_large_winter_coat.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/centcom_turtleneck.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/centcom_turtleneck.rsi
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guh, I'll fix that today |
LaryNevesPR
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Jan 3, 2025
# Description Take 1, I hope it's this simple. This is an important balancing feature that means you can't use longarms (Rifles, Machine Guns, Shotguns, etc.) without holding them in two hands. I might revisit this later and create options that can bypass this requirement, but for now this is needed so that Nukies in EE don't just "Buy Jugsuit, L6, Eshield, Auto-Win". # Changelog :cl: - add: All "Long-arms", Rifles, Light Machine Guns, Shotguns, now require wielding to use.
LaryNevesPR
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Jan 3, 2025
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Changes: Sprite
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S: Needs Review
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About the PR
Adds two centcomm clothing items because I uh couldn't think of any more clothes to add rn.
Why / Balance
Drip is essential
Technical details
No major code changes, just two clothes.
Media
Breaking changes
None
Changelog