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Early merge #878
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Early merge #878
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* added more foodstuff breakdowns * Calcium doesn't exist; moved phosphorus to protein * tested reactions- some should be centrifuged * more testing tweaks (cherry picked from commit d8e99cc57fbb78720675b0745a5473879ae1738f)
(cherry picked from commit f137f1894c05595d5d1ab7b0de09ac63dd9d6947)
* Increase printing price * Update clothing.yml (cherry picked from commit 65d82289857e8beac11e07b448b9b1b7743f8cba)
* add icons for drinks in Solar's fixed colors of tea * consistently use capitals for color codes * don't add extra whitespace (cherry picked from commit 64cecdde8421b29938e4304c3de42cc481102aa5)
(cherry picked from commit 429c683f243e6835eb2316a550ead1f8ad044ecb)
* Emote sounds, accent & doorbump * Oops * Only non-brains can't talk (cherry picked from commit 1d7167b95bbdf32a7811455ad54899df3763d1c5)
(cherry picked from commit bec96f3016cbe67fc1de83cc91def0dcd21c4ac9)
* Bump nixpkgs revision * Update nix-direnv * Remove extra nix functionalities Both nix-direnv and legacy command nix-shell fail. Reverting to flakes-only commands. * Pin nixpkgs per suggestion See space-wizards/space-station-14#25361 (comment) * Revert nix-direnv removal * Add python3 to shell.nix (cherry picked from commit 16d18abdcfe988e580a9bce3c627066a0aa7409a)
added the books (cherry picked from commit 7cf424a7bf0c21164f12b37e30b3509e5ba5617a)
(cherry picked from commit 706b0725a6d5a500b08b5e0d589ced1081a8ca14)
* Added support for fill levels to metamorphic glasses * Fix warnings and cleanup * Don't break non-metamorphic fills! (cherry picked from commit e74f3019f7dc36a9e8ba19ae253692ed4af864c7)
* Convert to fancy window + added footer + add list spacing * margin add (cherry picked from commit 99aa72e30dd79ed2388a449de41a2b3f70491356)
(cherry picked from commit 49460f39b6ed07233acd94b8a293a0e724c54741)
Make metamorphic glasses use empty sprite for the last solution they contained. (cherry picked from commit c4c98a2f5986d8d00f8e1f40b95c9ad99a79580b)
Hope I did this properly, I might've broken the file
(cherry picked from commit 741b9b5062d07d22dab31bee73d3db791fbc67bd)
* Make pills colorful and labeled * Inherit pill sprites from parent (cherry picked from commit f5cb9a090172336fe1e33e80e3ab4c0d0c5f91e8)
(cherry picked from commit d72254d17fb730381fc19e70d2d2d1374b7f79b1)
Fikss (cherry picked from commit 1e95c700ebb6d8db77014bea8057105482a90904)
(cherry picked from commit 1390b0b63beab1308bd2120b51a2da752737d730)
Medical module merge (cherry picked from commit db809a27f40a0fbc175f675b86d326d0d15cc13f)
…tart instead of round end (#25394) * Hotfix * I dont think i need this now (cherry picked from commit 2548b13abf882a33ef3bf98c79ddaf91eddfa956)
* Rejig action state handling * Fix entity arg * Fix deserialization (cherry picked from commit bd4597c5ca8a3c55b17868a2c8aef543d3ea503d)
(cherry picked from commit 2907e84b6f43f2b3a161a40daaa84fd27e0c83cd)
God bloody christ. There's like three layers of shit here. So firstly, apparently we were still using Npgsql.EnableLegacyTimestampBehavior. This means that time values (which are stored UTC in the database) were converted to local time when read out. This meant they were passed around as kind Local to clients (instead of UTC in the case of SQLite). That's easy enough to fix just turn off the flag and fix the couple spots we're passing a local DateTime ez. Oh but it turns out there's a DIFFERENT problem with SQLite: See SQLite we definitely store the DateTimes as UTC, but when Microsoft.Data.Sqlite reads them it reads them as Kind Unspecified instead of Utc. Why are these so bad? Because the admin notes system passes DateTime instances from EF Core straight to the rest of the game code. And that means it's a PAIN IN THE ASS to run the necessary conversions to fix the DateTime instances. GOD DAMNIT now I have to make a whole new set of "Record" entities so we avoid leaking the EF Core model entities. WAAAAAAA. Fixes #19897 (cherry picked from commit 2e6eaa45c57c7f5ba561d1fb1ef6712d2432a8fa)
* PlayerListControl fixes. Fix a button being selected by default always, which then can't be selected properly for real. This affected multiple admin UIs. This broke due to upstream RT changes but ButtonGroup was always kinda busted so whatever. Uses the new IsNoneSetAllowed to implement everything properly. Also make sure the selected player STAYS selected when filtering the list and stuff. Also this PlayerInfo record has been changed to only do equality on the User ID because otherwise it'd need to compare each field individually which would be weird. * Revert changes to ListContainer This change was made default in the engine, no longer necessary here. (cherry picked from commit 74a31ac5f3316cc865ab9f39f39efff4e0b9e748)
(cherry picked from commit 7271d3a9ebe33fa819cf10a0522ecc81dc684e8b)
* Attempt to change structural dmg of ore crab * Made ore crabs susceptible to structural damage (cherry picked from commit 5b0a9389223076cfa2db7c0d1fc7931b98f5a536)
(cherry picked from commit c966a22f9f9b441d4be2c40ac3673aa4afcaf170)
This just makes them look slightly better when zoomed. (cherry picked from commit bd40c0ce2696211d13a89b394167c227cfdb6fcd)
…(#25412) Now we just skip duplicate "item pressed" events from the ListContainer. This caused the ahelp window to unfocus the message box after sending something. Flow is something like this: you send ahelp -> bwoink window refreshes player list due to new bwoink -> repopulated player list -> sent selection change -> repopulates right pane -> line edit gets unfocused. (cherry picked from commit 84d455b9f862dcbfdffd5827ceab4890dcf653cc)
* some content * some next content * fixes * remove stained window * return bot message? * woah! Full map added! * map update * big update * camera server * Corvax playtest feedback * add mail system and 30$ meteor shield * update * updatik * hardwork * pipip * update * remove from mappool * fixes * sentipode * e (cherry picked from commit f64a32990a27cec5bd958180eb833b9efffeb565)
* Add animation support to status icons Animated like any other entity. Change the png to have all frames, add delays in meta.json, and you're good to go. * Dirty "fix" for the crashing. Still have no idea why files cannot be read without changing their path in the yaml. * Sloth review ig I still have no idea why it wont work with /Textures/ missing as a prefix. (cherry picked from commit 79dc4e4d6f918b2d56ae5e1909f2ccdbc552014c)
(cherry picked from commit 3117e6009cf028cf08af6cc0c4adfa59f99e89bc)
* 20kw artifact fix * Change that hopefully doesn't completely break storage artifacts without me realising (cherry picked from commit dfa59a4df68aed50809bad2ec32c966629f409a3)
oopsy i forgor (cherry picked from commit 5170593e853ab074f4351281073e4da4e39324bd)
Resprite of Nettle & Death Nettle. Corrected R & L hand locations for all orientations of both plants. (cherry picked from commit 114f2aa543267240501886d2dff5b0ed36cf4462)
(cherry picked from commit 15280fab448d40a48c0a86024994bce357eca719)
* update arsenal yml balance ExplosiveTechnology * small changes in arsenal research small changes in arsenal research * Update arsenal.yml (cherry picked from commit 89d0b47354065bd6a50cf0f6b0d3ea04e0484d64)
(cherry picked from commit 811858a155c85476017e558bb00cad5d4d7c76dc)
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Changes: C#
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Feb 21, 2024
RSI Diff Bot; head commit fc6e184 merging into 865352b Resources/Textures/Objects/Specific/Hydroponics/death_nettle.rsi
Resources/Textures/Objects/Specific/Hydroponics/nettle.rsi
Resources/Textures/Objects/Consumable/Drinks/teacup.rsi
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Changes: C#
Changes any cs files
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Changes: Map
Changes: Sprite
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Changes: UI
S: Needs Review
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I only needed space-wizards/space-station-14#25394 but figured I might aswell
Probably fucked up the toys file but we'll see from the tests