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Fixes the 2 pixels in the fluffy tail. #865

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merged 1 commit into from
Mar 7, 2024

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Adrian16199
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It has bothered me and today felt like fixin it.

About the PR

Why / Balance

Technical details

Media

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase
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It has bothered me and today felt like fixin it.
@Adrian16199 Adrian16199 requested a review from DebugOk as a code owner February 19, 2024 19:27
@github-actions github-actions bot added S: Needs Review Changes: Sprite Changes any png or json in an rsi labels Feb 19, 2024
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RSI Diff Bot; head commit f684b3f merging into b0c9f56
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/DeltaV/Mobs/Customization/Felinid/felinid_tails.rsi

State Old New Status
felinid_fluffy_tail_rings Modified

@Adrian16199
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Mfw I change 2 pixels.
The github:

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@DEATHB4DEFEAT DEATHB4DEFEAT left a comment

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sure

image

@Adrian16199
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I sure do love whitescale sprites.

@DebugOk DebugOk enabled auto-merge (squash) March 7, 2024 22:50
@DebugOk DebugOk merged commit e0b0067 into DeltaV-Station:master Mar 7, 2024
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@Adrian16199 Adrian16199 deleted the fixes-tail branch March 14, 2024 19:25
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
…g A Fixture (DeltaV-Station#1049)

# Description

Title
Intended to stop players from making slender men type characters with
height maxed and width at the minimum, and vice versa
The ratio can be modified via the species' prototype

Also fixes the issue of players being able to noclip because they're
fixture has no radius by setting the Height and Width to the species
default if none is provided. (technically this also fixes Urists always
being as small as possible)

Solves DeltaV-Station#865 DeltaV-Station#497
Partially resolves DeltaV-Station#995

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<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/1b3b32f1-5976-41f8-935b-7d53106e5452

</p>
</details>

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# Changelog

:cl:
- tweak: Height and width are now constrained by each other.
- fix: Humanoids can no longer phase through walls.

---------

Signed-off-by: Aiden <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
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3 participants