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Barrels & Kegs #829

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@rosieposieeee rosieposieeee commented Feb 13, 2024

image

About the PR

Added barrels and kegs. Fully constructible and deconstructible (though with no SpillAllSolutions completion in constructions, I just used the SolutionEmpty condition to prevent deconstruction). Base sprites from tgstation and modified by me to fit the style further, plus add a spout for the keg.

Regular barrel acts like a crate, keg acts like a tank. Keg was set to 500 volume; not sure if this is balanced, but I felt like it needed to be larger than jugs, but not as large as tanks (which are 1500). They can be constructed with 5 wood (a la crates), but that can be increased if necessary. They are also vaultable :)

Wine, Beer, and Root Beer kegs are also purchasable for 500 spesos individually at cargo.

Why / Balance

For decoration, and for the bartender to have a keg to drag around that ISN'T identical to a nuke.

Changelog
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  • add: Added wooden barrels and kegs.

@github-actions github-actions bot added Changes: Sprite Changes any png or json in an rsi Changes: YML Changes any yml files S: Needs Review labels Feb 13, 2024
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github-actions bot commented Feb 13, 2024

RSI Diff Bot; head commit f6d06f8 merging into 0fa44ba
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/DeltaV/Structures/Storage/barrel.rsi

State Old New Status
base Added
closed Added
open Added

Resources/Textures/DeltaV/Structures/Storage/keg.rsi

State Old New Status
base Added

Edit: diff updated after f6d06f8

VMSolidus
VMSolidus previously approved these changes Feb 13, 2024
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I loooooooove these. I'm really excited to see what mappers will do with these.

VMSolidus
VMSolidus previously approved these changes Feb 16, 2024
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
# Description

Certain things in the game were intended to be classed as Psionic(And
mostly without powers), but were apparently lacking the components. To
clarify, ANYTHING that comes from an alternate layer of reality,
alternative plane of existence, extra dimensions, other universes,
bluespace, etc, is intended to have a PsionicComponent to abstract
represent their nature as a magical being of some variety. The
importance of this is largely related to the use of Metapsionics to
detect them, but also for the valid target lists for Anti-Psychic
abilities, such as the bonus damage from the Anti-Psychic Knife.

While here, I've also added the "Loto Oil Slime" from Psionic Refactor
Version 1, now that Reagent Slimes(as Extraplanar creatures brought to
this world by Liquid Anomalies) have a PsionicComponent.

needs Simple-Station/Einstein-Engines#824

# Changelog

:cl:
- add: Revenants, Reagent Slimes, and Ore Crabs are now considered to be
Psionic(But cannot gain powers randomly). This is due to their status as
"Magical And/Or Extraplanar Creatures", which makes them valid targets
for anti-psychic abilities such as the Psionic Mantis' Anti-Psychic
Knife.
- add: Some Reagent Slimes can now contain Lotophagoi Oil.
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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3 participants