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Prevent probers from being unachored by gorilla gauntlets #824

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merged 2 commits into from
Feb 13, 2024

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DebugOk
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@DebugOk DebugOk commented Feb 12, 2024

About the PR

Does what it says on the tin. If you try punting a prober, it'll shock you and some random shit around it

Why / Balance

Dangerous probers should stay dangerous unless destroyed or if glimmer is lowered.

Technical details

This makes it so AttemptMeleeThrowOnHitEvent is also raised on the entity thats getting thrown, and GlimmerReactiveSystem will cancel this event if glimmer is high enough, along with shocking the player and shooting (mostly harmless) lightning

Changelog
🆑

  • tweak: Glimmer probers now react violently to being hit by gorilla gauntlets if glimmer is above 500

@github-actions github-actions bot added the Changes: C# Changes any cs files label Feb 12, 2024
@DebugOk DebugOk mentioned this pull request Feb 12, 2024
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DebugOk commented Feb 12, 2024

It would be funny if it also destroyed the anomaly core in the gauntlet, but thats a bit too much effort for me

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I've finished testing and reviewing this PR, it looks good to me.

@DebugOk DebugOk merged commit 7c62f5e into DeltaV-Station:master Feb 13, 2024
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DeltaV-Bot pushed a commit that referenced this pull request Feb 13, 2024
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2 participants