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Increase nuclear operative playtime requirements. #655
Conversation
kind of +1 for the PR but generally I think; there should be some higher hour requirements to give us better Nukies and Nukies more likely used to roleplay under pressure |
ftr adding whitelist to a role people already have opted into wont do anything. no idea how to fix it commander should need op experience not med |
The whitelist on nuke med is probably not neccesary, if people dont want to play medic while still opt-in for it, that should just be ahelped. |
oh also this by the way; Commander whitelist doesn't work at all, i've seen non-whitelisted staff get it all the time I missed the Medic whitelist; don't whitelist Medic. |
Sadly there is nothing we can do (plays sad music), it only stops new people gettin into it which is better than nothin but the issue is still there.. |
You can be queued into medic even if you have not opted in if noone had at all. |
There is and the code exists for jobs. It's just not applied to a tags iirc |
the code exists but if the database says you are opted in to an antag and an update adds a whitelist condition you dont meet, it doesnt update the database entry to force opt out |
Code for disabling jobs you're opted into works fine. I just never made it work for roles iirc |
Wouldnt it be possible to adapt that code to function for this too? Regardless if this is closed or merged it would be usefull. |
yes and yes |
About the PR
Here are the changes made to nukie requirements in this PR.
Nuclear Operative:
General Playtime: 30h > 30h
Security Playtime: 10h > 15h
Whitelist Needed: No > No
Nuclear Operative Agent:
General Playtime: 30h > 45h
Security Playtime: 0h > 10h
Medical Playtime: 10h > 15h
Whitelist Needed: No > Yes
Nuclear Operative Commander:
General Playtime: 60h > 60h
Security Playtime: 10h > 30h
Medical Playtime: 0h > 10h
Command Playtime: 10h > 15h
Whitelist Needed: Yes > Yes
Why / Balance
Some tweaks were done to need a few more hours for commander and regular nukie, but over all these are solid as is.
However the main issue in my opinion is the nuclear operative agent/medic. Too many people simply turn it on because "More chance for me to play nukie" but when they actually get it, completely neglect their responsibility to play the teams healer and prepare meds for that task, sometimes even asking others to take over the role, hardsuit, and hypospray entirely. As such, I gave its requirements a drastic boost, including needing a whitelist to play, in the hope that those with a whitelist are smart enough to turn off nukie medic if they don't want to play as the nukies MEDIC, or do not know enough to do so.
Technical details
Media
Breaking changes
Changelog
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