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Changes Reinforcement TC Cost #587

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Changes Reinforcement TC Cost #587

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DangerRevolution
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@DangerRevolution DangerRevolution commented Dec 22, 2023

About the PR

  • Drops the TC cost for Syndie Reinforcements to 10, Nukie to 15

Why / Balance

It's never used, primarily because the cost is outrageous especially for a ghostrole. If C4 capable mice are 3TC, why is a human 16? A department-destroying, most-of-the-time round ending bomb is 11TC.

The cost is so high, you can literally buy nothing of value for yourself or the person you summon, there's 0 incentive to buy this, even for gimmicks.

What's even the value of buying another Operative, who's not on the manifest and starts in the most conspicuous clothing available?

  • This makes the Reinforcement more valuable while still keeping him too expensive for conventional strategies and too expensive for mass-abuse by Nukies.

  • The Nukie Cost does not lower dramatically because every NukeOp buying a reinforcement could lead to disastrous results.

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Changelog

🆑 DangerRevolution

  • tweak: Syndicate Reinforcement Cost has been lowered to 10TC, Nukie Reinforcement to 15.

@DebugOk
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DebugOk commented Dec 22, 2023

As it should be

@DebugOk DebugOk closed this Dec 22, 2023
@DangerRevolution DangerRevolution deleted the Random-Fixes branch December 22, 2023 19:11
@DangerRevolution
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As it should be

Any further context or explanation to that?

LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
# Description
Grrr, 3 lines changed. Filter out events that don't have a start
announcement.

# Changelog
:cl:
- fix: False alarm event will no longer report events that should not be
reported.
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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