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Security loadouts rubber magazines #2659
Security loadouts rubber magazines #2659
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…he loadouts to reflect how it was prior to sec sidearm loadouts (Revolvers unchanged)
I was tempted for organizations sake to put the SLP57 nonlethal under the SLP57 and the same for Pollock but opted against it |
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Conventions!
Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
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Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
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forgor review, will fasttrack |
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requesting that seccos can then spawn with 2 lethal mags total. this only allows one mag
you can print lethal mags roundstart though i dont see the need for 2 lethal mags |
spawning into nukies means you have 50% less ammo, and definitely no secfab |
Game shouldnt be balanced around nukies tbh and theres no much a secoff can do to a nukie with 10 more lethal bullets |
Also the fact that lethal force is not supposed to be used so frequently, following ROE you should generally be more likely to expend your rubbers earlier than your lethals |
About the PR
Added two prototypes for the Pollock and SLP57 for rubber bullets as well as swapping loadouts over to being rubbers by default.
Why / Balance
This is partially due to how it was before, and as lyndo stated https://discord.com/channels/968983104247185448/1206353544186171482/1326692738523074640 here, it was primarily (from my understanding) due to the lack of the prototypes for non lethal versions, just to stay consistent. Another reason would be due to having one of these selected over a disabler in your loadout you cant always get more rubbers for it very easily due to the reliance on epistemics to research that first, so this would give security a little bit of a buffer before having to beg epistemics in some situations for non-lethals to be researched.
Detective is left unchanged because detective has that aesthetic as well as also before the PR having lethal loaded automatically, as well as their ammo count having always been really low due to the strength of their sidearm's cartridge.
Technical details
Media
Requirements
Breaking changes
Changelog
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