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vent critters rework #2495
vent critters rework #2495
Conversation
Direction reviewing, answer in 1-2 days |
a little concerned 15s might be way too little time, maybe something more like 45s? i can imagine using up all 15s just trying to tell someone that we need to leave, and sec wont even have a chance to respond in 15s |
sec doesnt need to teleport there, as long as everyone is out of harms way the slimes spiders etc will stay there patiently waiting for sec to arrive |
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Direction requesting 30 second advance warning. theres some concerns about this making sec go to insta-red and unleash the armory, but kinda IC issue.
We also got good feedback that other mobs being included would be cool, idk cat flood or something. We can WYCI that later if we like it
About the PR
actually didnt take that long didnt need the nuking pr at all
this makes vent critters better for everyone, sec and crew alike:
current numbers can go up to like 9 slimes on highpop, requiring good sec coordination to deal with
Why / Balance
makes vent critters less ass and more fair to new players that dont have a spear ready to not get killed by simplemobs
now that you can run away, sec actually has something to do instead of "oops the crew killed all the simplemobs to not fucking die, just run around looking for stragglers in unlit maints"
Technical details
vent critters rule was completely rewritten
Media
so real
Requirements
Breaking changes
any future vent critter events will need duration lowered to 30
Changelog
🆑