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Elegance Station #2020
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Elegance Station #2020
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It's so real.
Second to last, if not the last changes to Elegance for a good while. We're so back!
Fixed some wiring and lighting issues at the bridge.
Ditto
Hopefully this actually works. If not, I'm going to.. do something, for sure- HUGE thanks to Velcro for helping me with this one!!
It was causing invalid errors...
some things i noticed from looking at the render engi
botany:
freezer:
epi:
|
Personally my biggest gripe is the fact the sec hardsuits are in the part of the armory that's most likely to get spaced. So the sec armored hardsuits are likely to be lost the moment nukies hit |
Its an interesting station, but my gripe is the maintenance on this station. They are huge, mostly double wide corridors or sometimes triple or more. And they are very uniform/monotone, with hardly any clutter in them, few to no lockers/wall lockers, or interesting sightings and ester eggs. |
On the burn chamber doors, I can go ahead and fix that very easily. Gone ahead and touched up everything else you've adressed as well. |
I've moved some things around. |
I made the decision to make the maintenance tunnels this way pretty early on, so I don't remember WHY I did it exactly, but I'm pretty sure I've been told by several people that big maints are pretty neat?- |
I don't mind big maintenance, but this is a bit excessive. All this space, and there is barely anything going on here. You have a disposal room, you should move the recycler out of the corner. and you have a secret room, the syndicate baner can be seen from outside and should be replaced with a free-standing one. And for how big this is, its very monotonous. There are some lockers and some canisters, but not all of them are at the access points. When an emergency arises, I would have to walk through all this to find an N2 or O2 locker. and I don't see any wall lockers at all. And this should also be partitioned into sections with firelocks, it has a lot of volume, and spacing would be a disaster here and take for ever to fill again. |
Oh, yeah, I see exactly what you mean here. Yikes, I might have forgotten about that area. I'll be spending a lot of time touching up maints... |
Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.
I've ended up addressing the issues brought up with the station with the update here. Mostly the maintenance tunnels, but I've also ended up moving around the security suits in the armory, among other small things. |
Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station. And trash. A lot of trash.
The Space View in med is so real. Also forgot to color some pipes...
Added a toilet to Perma, among other minor changes, and some prototype file changes.
There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.
The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.
Fixed some minor oopsies and oversights. I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.
I'm stupid, to sum this commit up...
COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.
I completely overhauled Epistemics. A big issue with this station was the amount of unused space and hopefully I fixed that for the most part. |
Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.
Real this time, I swear.
God this was fucking abysmal but I DID IT
Okay. That's hopefully the last update I'm doing until Elegance gets reviewed. Thanks to everyone for all the feedback! |
Love this! The shuttle looks great too! |
About the PR
Elegance, or "Lady Elegance" in full, is a service-oriented station somewhere in between the size of Submarine and Hammurabi with a minimum player count of 40.
In addition to this, Elegance features its own unique evac shuttle, dubbed the "NTES Transport."
(Original got closed because of branch stuff.)
Why / Balance
I like the idea of a service-oriented station, and I haven't seen anyone else attempt to do anything similar to this.
I also couldn't help myself as a service main...
Media
Elegance
NTES Transport
Requirements
Changelog
🆑 This_Is_Gray