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medsechud take 3 #1888
medsechud take 3 #1888
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# Conflicts: # Resources/Prototypes/DeltaV/Entities/Clothing/Eyes/glasses.yml
EntityManager.AddComponents(ent, ent.Comp.RemoveComponents); | ||
} | ||
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Dirty(ent); |
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remove
public bool MedicalMode = true; | ||
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[DataField] | ||
public EntProtoId<InstantActionComponent> ActionId = "ActionToggleMedSecHud"; |
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remove
- type: GuideHelp | ||
guides: | ||
- Security | ||
- Antagonists | ||
- Medical | ||
- type: IdentityBlocker | ||
coverage: EYES | ||
- type: MedSecHud # we have ComponentToggler at home |
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why does this not just use ComponentToggler
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because we need to both add some and remove some components on activation
componentToggler would just add them on activation and then remove the same set of components when it's deactivated
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add the inverse to it and make upstream pr too
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yeah real
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
gives the corpsman glasses an action to switch between modes
you could already do that by just switching between the corpsman and security glasses, so this just gives it an action, overall qol increase
Why / Balance
permanent flash protection and maintains functionality but it has a 10s cooldown so you can't spam it
might lock it behind research in a separate PR and default to secmedhud
Technical details
new component, new system, adds an action that basically just switches between comps
requires space-wizards/space-station-14#32354 and space-wizards/space-station-14#32355
Requirements
Breaking changes
Changelog
🆑