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Update Rules.txt #1485

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25 changes: 12 additions & 13 deletions Resources/ServerInfo/Rules.txt
Original file line number Diff line number Diff line change
Expand Up @@ -35,9 +35,9 @@ If you have any questions about these rules, please use the admin help menu by h
[color=#a4885c]Game Server Rules:[/color]

[color=#a4885c]1.[/color] Follow the server expectations:
- If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.
- Do not make yourself a major problem/annoyance/disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules.
- Do not cause too much trouble for the crew as a non-antagonist (i.e. do not "self-antag"). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.
- Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.
- If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.
- Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.
- AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.
- If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.
Expand Down Expand Up @@ -81,26 +81,25 @@ The only exception to the above is theatrical roles such as the clown, boxer, an
- Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.

[color=#a4885c]6.[/color] Follow powergaming guidelines:
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" and without valid reason.
- A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a valid reason to obtain and keep it.
- Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is self-antagonistic behavior.
If you, in your given role, require an item that does not fall within your job’s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.
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- Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.
- Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.
- Do not, [color=#ff0000]under any circumstances[/color], hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.
- Do not, [color=#ff0000]under any circumstances[/color], hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.

[color=#a4885c]7.[/color] Follow end-of-round (EOR) rules:
- Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.
- Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.
- Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.

[color=#a4885c]Command, Security, and Antagonist Rules:[/color]
[color=#a4885c]Command, Justice, Security, and Antagonist Rules:[/color]
[color=#a4885c]C1.[/color] Follow Command and Security Guidelines:
- Security and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles.
- Both departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.
- Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles.
- The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.
- Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited.
- If you need to leave the round, please notify administrators via AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.
- If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving.
- Do not give up or trade away Traitor objective items, departmental/Command tools and remotes, and sensitive equipment without excellent reason.
- Some leeway is given to making deals with criminals [italic]if and only if[/italic] the deal benefits the safety or situation of the station or circumstances rather than just yourself (e.g. hostage situations).
- Some leeway can be given in extreme circumstances of extreme shortstaffing and/or emergency/crisis.
- Both Command and Security are expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure that company policy and standard operating procedure - not just space law - is being observed. Security is expected to intervene into criminal activity where possible and safe to do so. Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.
- Command, Justice, and Security are expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure that company policy and standard operating procedure - not just space law - is being observed. Security is expected to intervene into criminal activity where possible and safe to do so. Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.
- Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department.

[color=#a4885c]C2.[/color] By picking the prisoner role, you have chosen to roleplay as a prisoner. You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged permanent brig). Escaping for no reason is considered a self-antagonistic activity. If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval.[/color]
Expand All @@ -109,5 +108,5 @@ Don't rush for or prepare equipment unrelated to your job for no purpose other t
- The damage that antagonists can cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. [color=#ff0000]Lack of administrator response does not constitute approval.[/color]
- Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives.
- Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even space dragons are free agents that you may negotiate with at your own risk, but no one should be working together with xenomorphs or zombies.
- Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and behavior that calls the round to an end prematurely - as well as other lame behaviors - are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons.
- Heavily damaging/spacing or camping arrivals/cryo, unnecessarily extending the round, and behavior that calls the round to an end prematurely - as well as other lame behaviors - are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons.
- As a non- or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should [color=#ff0000]not[/color] be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.
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