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Justice patch 06/09/2024 #1340

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Timemaster99
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About the PR

Resolved a variety of bugs reported for the justice department. Fixes include:

  • Created Clerk Access, doors, and assigned it to the appropriate roles and lockers
  • Made a station beacon for clerk
  • Gave Chief Justice Prosecutor and Lawyer access for hiring
  • Removed Lawyer access from HoP
  • Removed Service access from lawyer
  • Replaced service headsets in lawdrobe with justice headsets
  • Set the lawdrobe to Justice access
  • Adjusted justice radio color to be more visible
  • Removed redundant prison key from justice headsets, since the security key gives prison radio access
  • Fixed the text for the "Prosecutor neck" loadout group
  • Added Glasses loadout group to Justice for consistency with Lawyer
  • Added a 6 hour security playtime requirement for Prosecutor, inspired by the requirement for Warden

Why / Balance

Technical details

Media

image

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

New Clerk access means that mappers will need to add Clerk airlocks to their map before/after this is merged. Regardless of map changes, this can be merged immediately to prevent Prosecutors from having access to Clerk locker

Changelog

🆑 Timemaster99

  • add: Added a Clerk access level.
  • add: Added a 6 hour security playtime requirement for Prosecutor.
  • fix: Fixed accesses for multiple Justice roles (and the LawDrobe).

@github-actions github-actions bot added Changes: YML Changes any yml files Changes: C# Changes any cs files Changes: Localization Changes any ftl files labels Jun 10, 2024
@NullWanderer NullWanderer merged commit 4455e1e into DeltaV-Station:master Jun 10, 2024
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@Timemaster99 Timemaster99 deleted the justice-patch-06/09/2024 branch June 12, 2024 03:52
@ghost ghost mentioned this pull request Jun 13, 2024
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
# Description

Done after a lengthy discussion with @OldDanceJacket about mapping
issues, namely the existence of "Walk-In Closets" on maps that take up
an inordinate amount of space that would otherwise be usable for other
purposes. Seriously, Saltern has a 4x6 room that contains >200 medical
uniforms, and is on a map intended only for 15 people(And maximum of 6
medbay personnel). Every map in rotation is like this.

Ostensibly, Loadouts were created to provide a solution to this problem,
by making it so that players choose their DRIP before spawning in, so
that mappers don't need to put in a whole ass room dedicated to medical
uniforms. But Mappers ended up keeping the "Walk-in Closets" even after
Loadouts were introduced to serve as a "Sanity check" in case of events
such as people not choosing their loadouts, or getting hired during the
round by the HoP to work in the medbay, etc. To solve this, me and ODJ
agreed upon adopting Cosmatic Drift's solution to this, by making it so
that the Arrivals Terminal serves as the "Walk-in Closet Hotel" that
every map can just piggyback off of. Nobody needs to make the stupid
closet rooms, on ANY map, because every map is fully guaranteed to have
every closet the players could ever need in arrivals.

# Media
<details><summary><h1>Media</h1></summary>
<p>

Dock

![image](https://github.com/user-attachments/assets/af28d549-83ab-4da0-9a4f-a5ec4bb52c7c)

Dorms(Spawn points)

![image](https://github.com/user-attachments/assets/b3d57428-ea91-4c4d-ab99-28a46e647b17)

Medbay: 

![image](https://github.com/user-attachments/assets/ebd47dce-5fb3-45fc-858d-39680d5c511a)

Security

![image](https://github.com/user-attachments/assets/0f26a112-eeff-48da-b916-15d69ede601d)

Captain/HOP

![image](https://github.com/user-attachments/assets/74ec295f-154e-4743-b36f-8161a966ee4e)

Cargo:

![image](https://github.com/user-attachments/assets/ae9f7ee1-c6c8-4c94-8dd1-13731eeb1036)

Epistemics:

![image](https://github.com/user-attachments/assets/68293436-9b69-4157-a8eb-8471c18d4f73)


</p>
</details>

# Changelog

:cl:
- add: Ported Cosmatic Drift's version of the Arrivals Terminal.
Terminal now includes every version of department clothing and material
lockers that players could ever need, allowing them to try on their
chosen job equipment and drip before departing for the station.
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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2 participants