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lighthouse justice dept #1322
lighthouse justice dept #1322
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This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
maints law firm is unmatched |
yeah im facing execution for murder but have you seen my lawyer? i met him in maints hes gotta be good |
Where prosecutor |
forgor |
HOW |
Gavel block mapped somewhere? |
Same question for Court desk timer |
no and no |
prosecutor spawns added to the justice room, court stuff in court |
ideally it would be right of court but then half the map has to get remade i think ill do your suggestion of swapping det and cj/prosecutor |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
The clerk 💀 |
Funny error says station doesn't exist |
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This comment was marked as outdated.
Make sure to add the new Clerk doors, or the Clerk windoor in this case |
yes i did that 5 h ago |
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This takes in one CVar and one required value and simply checks if the CVar's value as a string is equal to the required value. I could make it use a list of them, but I really didn't think it was needed considering CharacterAndLogic. I also cleaned up CharacterRequirements.Profile.cs a bit. --------- Signed-off-by: sleepyyapril <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
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