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lighthouse justice dept #1322

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merged 10 commits into from
Jun 11, 2024

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deltanedas
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About the PR

  • put justice department in maints right of sec
  • make old lawyer room into a trial evidence room so you can just pull evidence out epic style
  • add screen to evac so you can see the eta
  • sec animal spawner

23:13:11

@deltanedas deltanedas requested a review from IamVelcroboy as a code owner June 7, 2024 22:14
@deltav-mapserver
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This PR contains new or changed maps:

  • lighthouse.yml

Maps are being rendered. This comment will be updated if rendering them is done.
06/07/24 22:14

@Timemaster99
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maints law firm is unmatched

@deltanedas
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yeah im facing execution for murder but have you seen my lawyer? i met him in maints hes gotta be good

@therealDLondon
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Where prosecutor

@deltanedas
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forgor :trollface:

@therealDLondon
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HOW

@Timemaster99
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Gavel block mapped somewhere?

@Timemaster99
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Gavel block mapped somewhere?

Same question for Court desk timer

@deltanedas
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no and no :trollface:

@deltanedas
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prosecutor spawns added to the justice room, court stuff in court

@DeltaV-Station DeltaV-Station deleted a comment from deltav-mapserver bot Jun 8, 2024
@DeltaV-Station DeltaV-Station deleted a comment from deltav-mapserver bot Jun 8, 2024
@IamVelcroboy
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  • Maints Justice is kinda whack, maybe short term, but long term lets find a proper place for them
  • Lawyer needs an office that is separated far enough from Prosecutor that conversations cannot be overheard
  • Chief Justice should spawn in bridge conference room with the rest of the heads
  • Fire/air Alarms?
  • I wonder if it makes more sense to put CJ/Prosecutor where Detective and evidence room are and move detective to the maints office with the lawyer?
    image (Just a suggestion)
  • Keep 2 lawyer slots open
  • If you do keep the evidence room, these should probably be Justice locked?
    image
  • (random) tile missing here
    image
  • Another option might be to move EVA but I don't have a suggestion where 🤷‍♂️

@deltanedas
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long term lets find a proper place for them

ideally it would be right of court but then half the map has to get remade

i think ill do your suggestion of swapping det and cj/prosecutor

@deltav-mapserver
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This PR contains new or changed maps:

  • lighthouse.yml

Maps are being rendered. This comment will be updated if rendering them is done.
06/08/24 21:20

@deltanedas
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prosector/cj remodeled in here
22:20:03

lawyer/detective cave
22:19:51

@therealDLondon
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The clerk 💀

@Timemaster99
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prosector/cj remodeled in here 22:20:03

lawyer/detective cave 22:19:51

If you do want to take it out of maints as Velcro suggested, I would suggest turning the maints hallway into a normal hall and just make it two tiles wide by cutting into EVA if needed

@DeltaV-Station DeltaV-Station deleted a comment from deltav-mapserver bot Jun 8, 2024
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Funny error says station doesn't exist

@deltanedas

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@DeltaV-Station DeltaV-Station deleted a comment from deltav-mapserver bot Jun 9, 2024
@DeltaV-Station DeltaV-Station deleted a comment from deltav-mapserver bot Jun 9, 2024
@DeltaV-Station DeltaV-Station deleted a comment from deltav-mapserver bot Jun 10, 2024
@IamVelcroboy
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image

@Timemaster99
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Make sure to add the new Clerk doors, or the Clerk windoor in this case

@deltanedas
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Make sure to add the new Clerk doors, or the Clerk windoor in this case

yes i did that 5 h ago

@DeltaV-Station DeltaV-Station deleted a comment from deltav-mapserver bot Jun 10, 2024
@IamVelcroboy IamVelcroboy merged commit b1ad985 into DeltaV-Station:master Jun 11, 2024
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@deltanedas deltanedas deleted the lighthouse-update branch June 11, 2024 01:40
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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# Description

<!--
Explain this PR in as much detail as applicable

Some example prompts to consider:
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This takes in one CVar and one required value and simply checks if the
CVar's value as a string is equal to the required value. I could make it
use a list of them, but I really didn't think it was needed considering
CharacterAndLogic.

I also cleaned up CharacterRequirements.Profile.cs a bit.

---------

Signed-off-by: sleepyyapril <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
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4 participants