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Micro station #1251
Micro station #1251
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Added parallax, warp points, and several minor changes.
Added intercoms, folders, a fax, and other stuff
Added notes, defib cabinets, a little lighting, uh yeah I think it's ready.
supoper |
Is there a secondary power system unyill super? |
yes, solars; AME and generators |
Crew round-start has access to: not to mention at least a few Jr PACMANS spread around the station |
Got it |
named all faxes & added one to epi, changed an air can to CO2, gave atmos a Plasma can, added emergency lights, added perma cryosleep, added DOG beds for CATs
added detdrobe and repdrobe
medbay curtains!!1
invalid configurators removal
lighting changes, added sec and med camera routers and telecoms.
service telecoms and camera router
😳 |
lets get that supper |
About the PR
Adds Micro station.
Micro station is a small map intended for lower populations. It was made with the intent of having a lot of maintenance tunnels and many paths to take. Its kitchen, botany, and janitor office are made with Service accesses so that the 3 service worker slots can be used to cover multiple bases.
While this map is made with Supermatter in mind, it is also made to run off of a one-core AME, solars, and a few fueled generators with extra fuel.
This map has a full-fledged Legal department ready for the legal department PR's completion.
TO DO:
Add justice department roles/equipment (pending Adds the Justice Department #660 )Add and test supermatter (pending Supermatter Engine (Port From White Dream) Simple-Station/Einstein-Engines#341 )Link airlocks and brig timers (unable due to upstream bug)The last three can simply be dealt with when they come, the map is otherwise ready to be played on and tested.
Media
Changelog
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