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Subpatch 15: PPP&P Un-Fucked #1231

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rosieposieeee
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@rosieposieeee rosieposieeee commented May 21, 2024

i am not good enough at git to fix the previous branch.

About the PR

  • psych ward changes:

    • an entire new wing to house all this shit
    • a laundry room
    • nicer cryo & eva rooms
    • visitations is less cramped and more obvious to the public
    • cool wooden fences in the botany area
    • luxuriously sized (TWO tile wide!) bathrooms
    • real doors so the warden can lock people in their rooms or whatever
    • better food and drink vendors (sus vendor just doesn't have enough imo, and i just like how the BODA one looks)
    • an entire kitchen (with all plastic utensils)
    • a proper psychologist office IN the psych ward, finally!
    • a janitorial room
    • a revamped, larger park
    • a revamped break room, with a quick door for the warden to enter now, and watching court cases is easier/nicer
    • disposals is no longer spaced, and sec has much clearer access to it
    • and finally, the guard panopticon is now a proper office
  • justice department changes:

    • moved the entire thing up like three tiles exclusively so the view from the psych ward is better
    • added a prosecutors office, and a little sec meeting room to talk shop
    • added two attorneys offices, one for the public and one for the defendant in court; the defendant has access to this room so they can wait there and get snacks/water
    • more proper break room
    • clerk and judge guy both have rooms mapped, though theyre entirely fluff right now until that pr is merged
  • portals!

    • inspired by train station, and because sub was mapped thinking we would have some kind of futurama people mover type thing, static portals have been added to the station
    • evac, arrivals, the park, and the hospital all have a portal
    • they all lead to a dedicated portal bay in the zoo. hopefully leads to more people spending time in the park and zoo without having to walk aaaaaaaaaaaaaaaaaaaaall the way there and aaaaaaaaaaaaaaaaaaaaaaaaall the way back
  • shipyard changes:

    • the teeny tiny command dock that existed previously has been expanded into a full dock and EVA combo, with shipyard console mapped
    • epi shares half the dock with command, with the entrance being on the right of xenoarch (dont worry, zombie lab is still there)
    • sec was also given a dock; as a result, north solars were removed, and the TEG pipe stuff had to be rotated. other solars on the map have been improved significantly to compensate
  • general fixes:

    • fixed some sec & command intercoms being too public, added more intercoms where there were none
    • shock collars have been given to sec
    • fixed some missing wires in the armory
    • removed dupe janilight at sec
    • added barriers in sec outpost, more barriers in the command area, barriers in psych ward, barriers everywhere
    • put combat gloves in the sec lockers
    • plasteel & reinf plasma glass roundstart in xenoarch room for repairs
    • xenoarch substation next to arti room no longer has windows into it (so they wont break as often)
    • roundstart arti for xenoarch guaranteed again
    • made first door into armory non-lawyer sec so its safe to EA the inner door
    • fixed the secfab windoors allowing lawyers to use the secfab
    • added omnitool in vault (sorry ramona you pointed this out to me like two months ago and i forgot entirely)
    • crew monitor computers in warden, hos, and det offices, some regular station records consoles too
    • gave hos a hristov ammo box instead of just loose rounds in their safe (in my defense theres two box prototypes with different sprites and i didnt want to use the wrong one)
    • moved crematorium to morgue (it was round removing too many people)
    • i had to move evac up like five blocks to fit the other shit. there is also now some maints on the east side of it that leads down to the bridge
    • some of the loot in the EVA room is now in command crates (insuls, magboots, jetpacks)
    • a bajillion other tiny things i probably forgot

Changelog
🆑

  • tweak: Submarine Station's Psych Ward has had a massive overhaul, portals now exist for quick travel, shipyard docks have been added, and the judicial area has been expanded.

@deltav-mapserver
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This PR contains new or changed maps:

  • submarine.yml

Maps are being rendered. This comment will be updated if rendering them is done.
05/21/24 08:10

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