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Unlocked Booze-O-Mat #1025
Unlocked Booze-O-Mat #1025
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This is probably a good idea. I wonder if we should reduce some of the inventory in it? Stick to the drinkware and basic mixers? Like, if you want the good stuff, go to the proper bar. |
maybe, but eh, a bit out of scope for this |
I don't think so. I think it's perfectly relevant. Just copy over an inventory for it and edit in a Delta folder. But I'm not saying it's mandatory. Just putting it out there for consideration. |
fair, i really just meant this to be more of a bugfix though |
Resources/Prototypes/DeltaV/Entities/Structures/Machines/vending_machines.yml
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Only came across this when redoing all changelogs that had failed, but non-player facing changes don't need changelog entries |
initial commit
# Description This PR *significantly* expands upon Loadouts available to the entire Security Department. First to note, is that all security roles no longer automatically spawn with a weapon, instead every security role has a single selection choice from the new Security Duty Weapon group, with many of the options being free or very little points. But it also now features significantly more options available. Players can freely choose whether they want their duty weapon loaded with Lethal vs. Nonlethal, with a modest restriction that Lethals require some Security playtime for Shitter Protection. The basic choices are either a Disabler, a Mk58, or an Inspector revolver, but players can spend loadout points to "Trade up" for a fancier gun. Security equipment now also includes selections of magazines for one's own Duty Weapon(The first magazine is free!), while a spare magazine can also be bought with some loadout points. I didn't forget Oni either, and I know they suck with guns. So Oni have an option of taking a Truncheon as their Duty Weapon. <details><summary><h1>Media</h1></summary> <p> New Duty Weapon selections ![image](https://github.com/user-attachments/assets/35d8454c-b8a3-4136-97f4-f32facdba5bf) More Equipment selections! ![image](https://github.com/user-attachments/assets/98afbe8f-b5b8-401c-9b46-8921adadd26a) </p> </details> # Changelog :cl: - tweak: Almost all security loadout gear is now free. - remove: All Security roles no longer spawn with a pistol by default. This has been moved to Loadouts. - add: Security characters can now choose from a selection of different firearms to use as their Duty Weapon. Disablers, Mk58, and Inspector revolvers are free, fancier weapons such as an N1984 can be bought with loadout points. - add: Oni can opt to take a Truncheon in lieu of a handgun. - add: Security characters can now take handgun magazines and spare magazines in their loadouts. - add: Security Backpacks to loadouts. - fix: Fixed issues with the security belt options(webbing, belt, holster) not correctly replacing the original item, and also not containing items either.
About the PR
Adds a Booze-O-Mat variant that has no access requirements. Mainly for the perma one in Sub, and it would be useful for the maints bars where it has to be hacked every time.
Breaking changes
Changelog
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