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Unlocked Booze-O-Mat #1025

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merged 1 commit into from
Apr 8, 2024
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rosieposieeee
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About the PR

Adds a Booze-O-Mat variant that has no access requirements. Mainly for the perma one in Sub, and it would be useful for the maints bars where it has to be hacked every time.

Breaking changes

Changelog
🆑

  • add: Added a variant Booze-O-Mat that starts unlocked.

@github-actions github-actions bot added the Changes: YML Changes any yml files label Mar 28, 2024
@IamVelcroboy
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This is probably a good idea. I wonder if we should reduce some of the inventory in it? Stick to the drinkware and basic mixers? Like, if you want the good stuff, go to the proper bar.

@rosieposieeee
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maybe, but eh, a bit out of scope for this

@IamVelcroboy
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maybe, but eh, a bit out of scope for this

I don't think so. I think it's perfectly relevant. Just copy over an inventory for it and edit in a Delta folder. But I'm not saying it's mandatory. Just putting it out there for consideration.

@rosieposieeee
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fair, i really just meant this to be more of a bugfix though

@deltanedas deltanedas merged commit 7c2fb9e into DeltaV-Station:master Apr 8, 2024
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@NullWanderer
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Only came across this when redoing all changelogs that had failed, but non-player facing changes don't need changelog entries

nearlyNonexistent referenced this pull request in nearlyNonexistent/Horizon-Station Apr 14, 2024
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
# Description

This PR *significantly* expands upon Loadouts available to the entire
Security Department. First to note, is that all security roles no longer
automatically spawn with a weapon, instead every security role has a
single selection choice from the new Security Duty Weapon group, with
many of the options being free or very little points. But it also now
features significantly more options available. Players can freely choose
whether they want their duty weapon loaded with Lethal vs. Nonlethal,
with a modest restriction that Lethals require some Security playtime
for Shitter Protection. The basic choices are either a Disabler, a Mk58,
or an Inspector revolver, but players can spend loadout points to "Trade
up" for a fancier gun.

Security equipment now also includes selections of magazines for one's
own Duty Weapon(The first magazine is free!), while a spare magazine can
also be bought with some loadout points.

I didn't forget Oni either, and I know they suck with guns. So Oni have
an option of taking a Truncheon as their Duty Weapon.


<details><summary><h1>Media</h1></summary>
<p>

New Duty Weapon selections

![image](https://github.com/user-attachments/assets/35d8454c-b8a3-4136-97f4-f32facdba5bf)

More Equipment selections!

![image](https://github.com/user-attachments/assets/98afbe8f-b5b8-401c-9b46-8921adadd26a)

</p>
</details>

# Changelog

:cl:
- tweak: Almost all security loadout gear is now free.
- remove: All Security roles no longer spawn with a pistol by default.
This has been moved to Loadouts.
- add: Security characters can now choose from a selection of different
firearms to use as their Duty Weapon. Disablers, Mk58, and Inspector
revolvers are free, fancier weapons such as an N1984 can be bought with
loadout points.
- add: Oni can opt to take a Truncheon in lieu of a handgun.
- add: Security characters can now take handgun magazines and spare
magazines in their loadouts.
- add: Security Backpacks to loadouts.
- fix: Fixed issues with the security belt options(webbing, belt,
holster) not correctly replacing the original item, and also not
containing items either.
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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4 participants