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Add magnet pickup system from Frontier
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Velcroboy
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Mar 10, 2024
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20 changes: 20 additions & 0 deletions
20
Content.Shared/Frontier/Storage/Components/MaterialReclaimerMagnetPickupComponent.cs
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namespace Content.Server.Storage.Components; | ||
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/// <summary> | ||
/// Applies an ongoing pickup area around the attached entity. | ||
/// </summary> | ||
[RegisterComponent] | ||
public sealed partial class MaterialReclaimerMagnetPickupComponent : Component | ||
{ | ||
[ViewVariables(VVAccess.ReadWrite), DataField("nextScan")] | ||
public TimeSpan NextScan = TimeSpan.Zero; | ||
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[ViewVariables(VVAccess.ReadWrite), DataField("range")] | ||
public float Range = 1f; | ||
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/// <summary> | ||
/// Frontier - Is the magnet currently enabled? | ||
/// </summary> | ||
[ViewVariables(VVAccess.ReadWrite), DataField("magnetEnabled")] | ||
public bool MagnetEnabled = false; | ||
} |
20 changes: 20 additions & 0 deletions
20
Content.Shared/Frontier/Storage/Components/MaterialStorageMagnetPickupComponent.cs
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namespace Content.Server.Storage.Components; | ||
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/// <summary> | ||
/// Applies an ongoing pickup area around the attached entity. | ||
/// </summary> | ||
[RegisterComponent] | ||
public sealed partial class MaterialStorageMagnetPickupComponent : Component | ||
{ | ||
[ViewVariables(VVAccess.ReadWrite), DataField("nextScan")] | ||
public TimeSpan NextScan = TimeSpan.Zero; | ||
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[ViewVariables(VVAccess.ReadWrite), DataField("range")] | ||
public float Range = 1f; | ||
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/// <summary> | ||
/// Frontier - Is the magnet currently enabled? | ||
/// </summary> | ||
[ViewVariables(VVAccess.ReadWrite), DataField("magnetEnabled")] | ||
public bool MagnetEnabled = false; | ||
} |
118 changes: 118 additions & 0 deletions
118
Content.Shared/Frontier/Storage/EntitySystems/MaterialReclaimerMagnetPickupSystem.cs
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using Content.Server.Storage.Components; | ||
using Content.Shared.Materials; | ||
using Robust.Shared.Physics.Components; | ||
using Robust.Shared.Timing; | ||
using Content.Shared.Examine; // Frontier | ||
using Content.Shared.Hands.Components; // Frontier | ||
using Content.Shared.Verbs; // Frontier | ||
using Robust.Shared.Utility; // Frontier | ||
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namespace Content.Shared.Storage.EntitySystems; | ||
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/// <summary> | ||
/// <see cref="MaterialReclaimerMagnetPickupComponent"/> | ||
/// </summary> | ||
public sealed class MaterialReclaimerMagnetPickupSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly IGameTiming _timing = default!; | ||
[Dependency] private readonly EntityLookupSystem _lookup = default!; | ||
[Dependency] private readonly SharedMaterialReclaimerSystem _storage = default!; | ||
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private static readonly TimeSpan ScanDelay = TimeSpan.FromSeconds(1); | ||
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private EntityQuery<PhysicsComponent> _physicsQuery; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
_physicsQuery = GetEntityQuery<PhysicsComponent>(); | ||
SubscribeLocalEvent<MaterialReclaimerMagnetPickupComponent, MapInitEvent>(OnMagnetMapInit); | ||
SubscribeLocalEvent<MaterialReclaimerMagnetPickupComponent, EntityUnpausedEvent>(OnMagnetUnpaused); | ||
SubscribeLocalEvent<MaterialReclaimerMagnetPickupComponent, ExaminedEvent>(OnExamined); // Frontier | ||
SubscribeLocalEvent<MaterialReclaimerMagnetPickupComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleMagnetVerb); // Frontier | ||
} | ||
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private void OnMagnetUnpaused(EntityUid uid, MaterialReclaimerMagnetPickupComponent component, ref EntityUnpausedEvent args) | ||
{ | ||
component.NextScan += args.PausedTime; | ||
} | ||
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private void OnMagnetMapInit(EntityUid uid, MaterialReclaimerMagnetPickupComponent component, MapInitEvent args) | ||
{ | ||
component.NextScan = _timing.CurTime + TimeSpan.FromSeconds(1); // Need to add 1 sec to fix a weird time bug with it that make it never start the magnet | ||
} | ||
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// Frontier, used to add the magnet toggle to the context menu | ||
private void AddToggleMagnetVerb(EntityUid uid, MaterialReclaimerMagnetPickupComponent component, GetVerbsEvent<AlternativeVerb> args) | ||
{ | ||
if (!args.CanAccess || !args.CanInteract) | ||
return; | ||
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if (!HasComp<HandsComponent>(args.User)) | ||
return; | ||
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AlternativeVerb verb = new() | ||
{ | ||
Act = () => | ||
{ | ||
ToggleMagnet(uid, component); | ||
}, | ||
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/Spare/poweronoff.svg.192dpi.png")), | ||
Text = Loc.GetString("magnet-pickup-component-toggle-verb"), | ||
Priority = 3 | ||
}; | ||
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args.Verbs.Add(verb); | ||
} | ||
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// Frontier, used to show the magnet state on examination | ||
private void OnExamined(EntityUid uid, MaterialReclaimerMagnetPickupComponent component, ExaminedEvent args) | ||
{ | ||
args.PushMarkup(Loc.GetString("magnet-pickup-component-on-examine-main", | ||
("stateText", Loc.GetString(component.MagnetEnabled | ||
? "magnet-pickup-component-magnet-on" | ||
: "magnet-pickup-component-magnet-off")))); | ||
} | ||
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// Frontier, used to toggle the magnet on the ore bag/box | ||
public bool ToggleMagnet(EntityUid uid, MaterialReclaimerMagnetPickupComponent comp) | ||
{ | ||
var query = EntityQueryEnumerator<MaterialReclaimerMagnetPickupComponent>(); | ||
comp.MagnetEnabled = !comp.MagnetEnabled; | ||
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return comp.MagnetEnabled; | ||
} | ||
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public override void Update(float frameTime) | ||
{ | ||
base.Update(frameTime); | ||
var query = EntityQueryEnumerator<MaterialReclaimerMagnetPickupComponent, MaterialReclaimerComponent, TransformComponent>(); | ||
var currentTime = _timing.CurTime; | ||
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while (query.MoveNext(out var uid, out var comp, out var storage, out var xform)) | ||
{ | ||
if (comp.NextScan < currentTime) | ||
continue; | ||
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comp.NextScan += ScanDelay; | ||
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// Frontier - magnet disabled | ||
if (!comp.MagnetEnabled) | ||
continue; | ||
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var parentUid = xform.ParentUid; | ||
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foreach (var near in _lookup.GetEntitiesInRange(uid, comp.Range, LookupFlags.Dynamic | LookupFlags.Sundries)) | ||
{ | ||
if (!_physicsQuery.TryGetComponent(near, out var physics) || physics.BodyStatus != BodyStatus.OnGround) | ||
continue; | ||
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if (near == parentUid) | ||
continue; | ||
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if (!_storage.TryStartProcessItem(uid, near)) | ||
continue; | ||
} | ||
} | ||
} | ||
} |
118 changes: 118 additions & 0 deletions
118
Content.Shared/Frontier/Storage/EntitySystems/MaterialStorageMagnetPickupSystem.cs
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using Content.Server.Storage.Components; | ||
using Content.Shared.Materials; | ||
using Robust.Shared.Physics.Components; | ||
using Robust.Shared.Timing; | ||
using Content.Shared.Examine; // Frontier | ||
using Content.Shared.Hands.Components; // Frontier | ||
using Content.Shared.Verbs; // Frontier | ||
using Robust.Shared.Utility; // Frontier | ||
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namespace Content.Shared.Storage.EntitySystems; | ||
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/// <summary> | ||
/// <see cref="MaterialStorageMagnetPickupComponent"/> | ||
/// </summary> | ||
public sealed class MaterialStorageMagnetPickupSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly IGameTiming _timing = default!; | ||
[Dependency] private readonly EntityLookupSystem _lookup = default!; | ||
[Dependency] private readonly SharedMaterialStorageSystem _storage = default!; | ||
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private static readonly TimeSpan ScanDelay = TimeSpan.FromSeconds(1); | ||
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private EntityQuery<PhysicsComponent> _physicsQuery; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
_physicsQuery = GetEntityQuery<PhysicsComponent>(); | ||
SubscribeLocalEvent<MaterialStorageMagnetPickupComponent, MapInitEvent>(OnMagnetMapInit); | ||
SubscribeLocalEvent<MaterialStorageMagnetPickupComponent, EntityUnpausedEvent>(OnMagnetUnpaused); | ||
SubscribeLocalEvent<MaterialStorageMagnetPickupComponent, ExaminedEvent>(OnExamined); // Frontier | ||
SubscribeLocalEvent<MaterialStorageMagnetPickupComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleMagnetVerb); // Frontier | ||
} | ||
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private void OnMagnetUnpaused(EntityUid uid, MaterialStorageMagnetPickupComponent component, ref EntityUnpausedEvent args) | ||
{ | ||
component.NextScan += args.PausedTime; | ||
} | ||
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private void OnMagnetMapInit(EntityUid uid, MaterialStorageMagnetPickupComponent component, MapInitEvent args) | ||
{ | ||
component.NextScan = _timing.CurTime + TimeSpan.FromSeconds(1); // Need to add 1 sec to fix a weird time bug with it that make it never start the magnet | ||
} | ||
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// Frontier, used to add the magnet toggle to the context menu | ||
private void AddToggleMagnetVerb(EntityUid uid, MaterialStorageMagnetPickupComponent component, GetVerbsEvent<AlternativeVerb> args) | ||
{ | ||
if (!args.CanAccess || !args.CanInteract) | ||
return; | ||
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if (!HasComp<HandsComponent>(args.User)) | ||
return; | ||
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AlternativeVerb verb = new() | ||
{ | ||
Act = () => | ||
{ | ||
ToggleMagnet(uid, component); | ||
}, | ||
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/Spare/poweronoff.svg.192dpi.png")), | ||
Text = Loc.GetString("magnet-pickup-component-toggle-verb"), | ||
Priority = 3 | ||
}; | ||
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args.Verbs.Add(verb); | ||
} | ||
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// Frontier, used to show the magnet state on examination | ||
private void OnExamined(EntityUid uid, MaterialStorageMagnetPickupComponent component, ExaminedEvent args) | ||
{ | ||
args.PushMarkup(Loc.GetString("magnet-pickup-component-on-examine-main", | ||
("stateText", Loc.GetString(component.MagnetEnabled | ||
? "magnet-pickup-component-magnet-on" | ||
: "magnet-pickup-component-magnet-off")))); | ||
} | ||
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// Frontier, used to toggle the magnet on the ore bag/box | ||
public bool ToggleMagnet(EntityUid uid, MaterialStorageMagnetPickupComponent comp) | ||
{ | ||
var query = EntityQueryEnumerator<MaterialStorageMagnetPickupComponent>(); | ||
comp.MagnetEnabled = !comp.MagnetEnabled; | ||
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return comp.MagnetEnabled; | ||
} | ||
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public override void Update(float frameTime) | ||
{ | ||
base.Update(frameTime); | ||
var query = EntityQueryEnumerator<MaterialStorageMagnetPickupComponent, MaterialStorageComponent, TransformComponent>(); | ||
var currentTime = _timing.CurTime; | ||
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while (query.MoveNext(out var uid, out var comp, out var storage, out var xform)) | ||
{ | ||
if (comp.NextScan < currentTime) | ||
continue; | ||
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comp.NextScan += ScanDelay; | ||
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// Frontier - magnet disabled | ||
if (!comp.MagnetEnabled) | ||
continue; | ||
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var parentUid = xform.ParentUid; | ||
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foreach (var near in _lookup.GetEntitiesInRange(uid, comp.Range, LookupFlags.Dynamic | LookupFlags.Sundries)) | ||
{ | ||
if (!_physicsQuery.TryGetComponent(near, out var physics) || physics.BodyStatus != BodyStatus.OnGround) | ||
continue; | ||
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if (near == parentUid) | ||
continue; | ||
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if (!_storage.TryInsertMaterialEntity(uid, near, uid, storage)) | ||
continue; | ||
} | ||
} | ||
} | ||
} |
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