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Quickerfix (#138)
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* Plate Carriers and Stabproof Vests

Replaces the vast majority of armour in organic play with Delta V variants which: A) look nicer, B) are specialised, C) are less cringe B-)

* Adds Resistances to Winter Coats

Captain's winter coat and security winter coat are updated, greatcoat updated to match sec winter coat
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TadJohnson00 authored Oct 10, 2023
1 parent cb88139 commit b4a91df
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Showing 23 changed files with 130 additions and 14 deletions.
3 changes: 2 additions & 1 deletion Resources/Prototypes/Catalog/Fills/Lockers/security.yml
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- id: ClothingHeadHelmetBasic
- id: ClothingHeadHelmetInsulated # Nyanotrasen - Insulative headgear
prob: 0.4
- id: ClothingOuterArmorBasic
- id: ClothingOuterArmorPlateCarrier # DeltaV - ClothingOuterArmorBasic replaced in favour of plate carrier and stabproof vest
- id: ClothingOuterArmorDuraVest
- id: ClothingBeltSecurityFilled
- id: Flash
prob: 0.5
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Catalog/Fills/Lockers/service.yml
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components:
- type: StorageFill
contents:
- id: ClothingOuterArmorBasicSlim
- id: ClothingOuterArmorDuraVest # DeltaV - ClothingOuterArmorBasicSlim replaced in favour of stabproof vest
- id: WeaponShotgunDoubleBarreledRubber
- id: DrinkShaker
- id: ClothingEyesHudBeer
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3 changes: 2 additions & 1 deletion Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml
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- id: ClothingShoesBootsJack
- id: ClothingEyesGlassesSecurity
- id: ClothingHeadHelmetBasic
- id: ClothingOuterArmorBasic
- id: ClothingOuterArmorPlateCarrier # DeltaV - ClothingOuterArmorBasic replaced in favour of plate carrier and stabproof vest
- id: ClothingOuterArmorDuraVest
- id: ClothingUniformJumpskirtSec

- type: entity
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ClothingUniformJumpskirtBartender: 2
ClothingUniformJumpsuitBartenderPurple: 2
ClothingShoesColorBlack: 2
ClothingOuterArmorBasicSlim: 2
ClothingOuterArmorDuraVest: 2 # DeltaV - ClothingOuterArmorBasicSlim replaced in favour of stabproof vest
ClothingOuterVest: 2
ClothingBeltBandolier: 2
ClothingEyesGlassesSunglasses: 2
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RiotBulletShield: 2
ClothingHeadHelmetInsulated: 2 # Nyanotrasen - Insulative headgear
ClothingHeadCage: 2 # Nyanotrasen - Insulative headgear
ClothingOuterArmorPlateCarrier: 2 # DeltaV - moved body armour from SecDrobe to SecTech
ClothingOuterArmorDuraVest: 2
ClothingHeadHelmetBasic: 2 # DeltaV - added helmets to the SecTech. Another line of defense between the tide and your grey matter.
# security officers need to follow a diet regimen!
contrabandInventory:
FoodDonutHomer: 12
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ClothingUniformJumpsuitSecBlue: 3
ClothingHeadsetSecurity: 3
ClothingOuterWinterSec: 2
ClothingOuterArmorBasic: 2
ClothingOuterArmorBasicSlim: 2
ClothingOuterCoatGreatcoat: 2 # DeltaV - added greatcoats to SecDrobe. Surplus, reminds the officers of the good times.
## ClothingOuterArmorBasic: 2 # DeltaV - moved body armour from SecDrobe to SecTech
## ClothingOuterArmorBasicSlim: 2
ClothingEyesBlindfold: 1
ClothingShoesBootsCombat: 1
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#Basic armor vest replacement
- type: entity
parent: ClothingOuterBaseMedium
id: ClothingOuterArmorPlateCarrier
name: plate carrier
description: A large and bulky carrier featuring steel plates that offer decent protection against gunfire.
components:
- type: Sprite
sprite: DeltaV/Clothing/OuterClothing/Armor/platecarrier.rsi
- type: Clothing
sprite: DeltaV/Clothing/OuterClothing/Armor/platecarrier.rsi
- type: Armor # Good against gunshots, decent against everything else. Balanced by reduced movement speed.
modifiers:
coefficients:
Blunt: 0.80
Slash: 0.80
Piercing: 0.50
Heat: 0.80
- type: ClothingSpeedModifier
walkModifier: 0.90
sprintModifier: 0.8
- type: ExplosionResistance # More protective against explosives than you think. Helps in preventing all those vital organs from jiggling around o.o
damageCoefficient: 0.70

#Alternate / slim basic armor vest replacement
- type: entity
parent: ClothingOuterBaseMedium
id: ClothingOuterArmorDuraVest
name: durathread vest
description: A tight-fitting and sturdy armor vest, reinforced with durathread weave to protect against sharp objects and blunt force trauma.
components:
- type: Sprite
sprite: DeltaV/Clothing/OuterClothing/Armor/duravest.rsi
- type: Clothing
sprite: DeltaV/Clothing/OuterClothing/Armor/duravest.rsi
- type: Armor # Good against stabs and knocks, offers minimal protection from gunshots and lasfire.
modifiers:
coefficients:
Blunt: 0.60
Slash: 0.60
Piercing: 0.90
Heat: 0.90
- type: ExplosionResistance # Better than nothing against a blast or shockwave.
damageCoefficient: 0.90
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sprite: DeltaV/Clothing/OuterClothing/Coats/greatcoat.rsi
- type: TemperatureProtection
coefficient: 0.1
- type: Armor
- type: Armor # MAKE SURE THE STATS ALIGN WITH SEC WINTER COAT!!!
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.6
Blunt: 0.85
Slash: 0.85
Piercing: 0.85
Heat: 0.75

- type: entity
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sprite: Clothing/OuterClothing/WinterCoats/coatcap.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodWinterCaptain
- type: Armor # DeltaV - adds resists to coat, same as security winter coat. Still better than nothing, but nowhere as good as a carapace
modifiers:
coefficients:
Blunt: 0.85
Slash: 0.85
Piercing: 0.85
Heat: 0.75

- type: entity
parent: ClothingOuterWinterCoatToggleable
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sprite: Clothing/OuterClothing/WinterCoats/coatsec.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodWinterSec
- type: Armor # DeltaV - adds resists to coat
modifiers:
coefficients:
Blunt: 0.85
Slash: 0.85
Piercing: 0.85 # DeltaV - not as resistant as pre-rebase, but still better than nothing
Heat: 0.75

- type: entity
parent: ClothingOuterWinterCoatToggleable
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Procedural/salvage_rewards.yml
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MakeshiftShield: 0.25
# rare armor
ClothingHeadHelmetSwat: 0.25
ClothingOuterArmorBasicSlim: 0.25
ClothingOuterArmorPlateCarrier: 0.25 # DeltaV - ClothingOuterArmorBasicSlim replaced in favour of plate carrier
# rare weapons
WeaponMakeshiftLaser: 0.1
# money
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jumpsuit: ClothingUniformJumpsuitColorRed
back: ClothingBackpackSecurityFilled
shoes: ClothingShoesBootsCombatFilled
outerClothing: ClothingOuterArmorBasic
outerClothing: ClothingOuterArmorDuraVest # DeltaV - ClothingOuterArmorBasic replaced in favour of stab vest. Sucks to suck, cadets
id: SecurityCadetPDA
ears: ClothingHeadsetSecurity
# pocket1: WeaponPistolMk58Nonlethal # DeltaV - Security Cadet doesn't spawn with a gun
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shoes: ClothingShoesBootsCombatFilled
eyes: ClothingEyesGlassesSecurity
head: ClothingHeadHelmetBasic
outerClothing: ClothingOuterArmorBasic
outerClothing: ClothingOuterArmorPlateCarrier # DeltaV - ClothingOuterArmorBasic replaced in favour of plate carrier
id: SecurityPDA
ears: ClothingHeadsetSecurity
belt: ClothingBeltSecurityFilled
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shoes: ClothingShoesBootsCombatFilled
eyes: ClothingEyesGlassesSecurity
head: ClothingHeadHatBeret
outerClothing: ClothingOuterArmorBasic
outerClothing: ClothingOuterArmorPlateCarrier # DeltaV - ClothingOuterArmorBasic replaced in favour of plate carrier
id: SeniorOfficerPDA
ears: ClothingHeadsetSecurity
belt: ClothingBeltSecurityFilled
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{
"version": 1,
"license": "CC0-1.0",
"copyright": "Original work by TJohnson.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC0-1.0",
"copyright": "Original work by TJohnson.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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