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2 changes: 2 additions & 0 deletions
2
Resources/Locale/en-US/deltav/prototypes/catalog/cargo/cargo-fun.ftl
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ent-CrateFunBBGun = { ent-CrateFunBBGun } | ||
.desc = { ent-CrateFunBBGun.desc } |
2 changes: 2 additions & 0 deletions
2
Resources/Locale/en-US/deltav/prototypes/catalog/fills/crates/fun-crates.ftl
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Original file line number | Diff line number | Diff line change |
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ent-CrateFunBBGun = BB gun crate | ||
.desc = Contains 1 BB gun and 2 boxes of BBs. |
376 changes: 181 additions & 195 deletions
376
Resources/Maps/Shuttles/pirateradio.yml → ...s/Maps/Shuttles/DeltaV/DV-pirateradio.yml
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Original file line number | Diff line number | Diff line change |
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- type: cargoProduct | ||
id: CrateFunBBGun | ||
icon: | ||
sprite: Objects/Weapons/Guns/Pistols/water_pistol.rsi | ||
state: display | ||
product: CrateFunBBGun | ||
cost: 1000 | ||
category: Fun | ||
group: market |
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- type: entity | ||
id: CrateFunBBGun | ||
parent: CrateGenericSteel | ||
components: | ||
- type: StorageFill | ||
contents: | ||
- id: WeaponRifleBB | ||
amount: 1 | ||
- id: BoxCartridgeBB | ||
amount: 2 |
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42 changes: 42 additions & 0 deletions
42
Resources/Prototypes/DeltaV/Entities/Objects/Fun/toy_guns.yml
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- type: entity | ||
name: BB Gun | ||
parent: BaseItem | ||
id: WeaponRifleBB | ||
description: The classic Red Ryder BB gun. Don't shoot your eye out. | ||
components: | ||
- type: Sprite | ||
netsync: false | ||
size: 50 | ||
sprite: DeltaV/Objects/Weapons/Guns/Rifles/bbgun.rsi | ||
layers: | ||
- state: base | ||
map: ["enum.GunVisualLayers.Base"] | ||
- type: Clothing | ||
sprite: DeltaV/Objects/Weapons/Guns/Rifles/bbgun.rsi ## | ||
quickEquip: false | ||
slots: | ||
- Back | ||
- suitStorage | ||
- type: AmmoCounter | ||
- type: Gun | ||
selectedMode: SemiAuto | ||
availableModes: | ||
- SemiAuto | ||
fireRate: 2 | ||
soundGunshot: | ||
path: /Audio/Weapons/click.ogg | ||
- type: BallisticAmmoProvider | ||
cycleable: false | ||
proto: BulletBB | ||
whitelist: | ||
tags: | ||
- BulletBB | ||
soundInsert: | ||
path: /Audio/Weapons/drawbow2.ogg #here | ||
- type: ContainerContainer | ||
containers: | ||
ballistic-ammo: !type:Container | ||
ents: [] | ||
- type: Appearance | ||
- type: StaticPrice | ||
price: 275 |
17 changes: 17 additions & 0 deletions
17
Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/toy_guns.yml
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Original file line number | Diff line number | Diff line change |
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- type: entity | ||
parent: BoxDonkSoftBase | ||
id: BoxCartridgeBB | ||
name: box of BBs | ||
components: | ||
- type: SpeedLoader | ||
- type: BallisticAmmoProvider | ||
whitelist: | ||
tags: | ||
- BulletBB | ||
proto: BulletBB | ||
- type: Sprite | ||
sprite: DeltaV/Objects/Weapons/Guns/Ammunition/Boxes/bbgun.rsi | ||
layers: | ||
- state: bbbox | ||
- type: StaticPrice | ||
price: 25 |
69 changes: 69 additions & 0 deletions
69
Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/toy_projectiles.yml
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- type: entity | ||
id: BulletBB | ||
description: Don't shoot your eye out. | ||
name: BB | ||
parent: BaseItem | ||
components: | ||
- type: Item | ||
size: 1 | ||
- type: Reflective | ||
- type: Appearance | ||
- type: FlyBySound | ||
- type: Sprite | ||
sprite: DeltaV/Objects/Weapons/Guns/Ammunition/Boxes/bbgun.rsi | ||
layers: | ||
- state: bbbullet | ||
- type: Tag | ||
tags: | ||
- BulletBB | ||
- Trash | ||
- type: Physics | ||
bodyType: Dynamic | ||
linearDamping: 0.1 | ||
angularDamping: 0.1 | ||
- type: Fixtures | ||
fixtures: | ||
fix1: | ||
shape: !type:PhysShapeCircle | ||
radius: 0.01 | ||
density: 1 | ||
mask: | ||
- ItemMask | ||
restitution: 0.3 #bounce | ||
friction: 0.2 | ||
projectile: | ||
shape: | ||
!type:PhysShapeAabb | ||
bounds: "-0.15,-0.15,0.15,0.15" | ||
hard: false | ||
mask: | ||
- Impassable | ||
- BulletImpassable | ||
fly-by: &flybyfixture | ||
shape: !type:PhysShapeCircle | ||
radius: 1.5 | ||
layer: | ||
- Impassable | ||
- MidImpassable | ||
- HighImpassable | ||
- LowImpassable | ||
hard: False | ||
- type: TileFrictionModifier | ||
modifier: 0.01 | ||
- type: Projectile | ||
impactEffect: BulletImpactEffect | ||
deleteOnCollide: false | ||
onlyCollideWhenShot: true | ||
damage: | ||
types: | ||
Blunt: 1 | ||
soundHit: | ||
path: /Audio/Weapons/Guns/Hits/bullet_hit.ogg | ||
- type: Ammo | ||
muzzleFlash: null | ||
- type: PhysicalComposition | ||
materialComposition: | ||
Steel: 1 | ||
- type: SpaceGarbage | ||
#- type: StaticPrice | ||
# price: 0.05 |
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...urces/Textures/DeltaV/Objects/Weapons/Guns/Ammunition/Boxes/bbgun.rsi/bbbox.png
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...es/Textures/DeltaV/Objects/Weapons/Guns/Ammunition/Boxes/bbgun.rsi/bbbullet.png
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