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<BoxContainer xmlns="https://spacestation14.io" | ||
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls" | ||
Margin="10 10 10 0" | ||
HorizontalExpand="True" | ||
Visible="True"> | ||
<PanelContainer StyleClasses="AngleRect" HorizontalExpand="True"> | ||
<BoxContainer Orientation="Vertical" | ||
HorizontalExpand="True"> | ||
<BoxContainer Orientation="Horizontal"> | ||
<BoxContainer Orientation="Vertical" HorizontalExpand="True"> | ||
<RichTextLabel Name="RewardLabel"/> | ||
<RichTextLabel Name="ManifestLabel"/> | ||
<RichTextLabel Name="NoticeLabel"/> | ||
</BoxContainer> | ||
<Control MinWidth="10"/> | ||
<BoxContainer Orientation="Vertical" MinWidth="120"> | ||
<RichTextLabel Name="StatusLabel" HorizontalAlignment="Right" Margin="0 0 5 0"/> | ||
<RichTextLabel Name="IdLabel" HorizontalAlignment="Right" Margin="0 0 5 0"/> | ||
</BoxContainer> | ||
</BoxContainer> | ||
</BoxContainer> | ||
</PanelContainer> | ||
</BoxContainer> |
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using Content.Client.Message; | ||
using Content.Shared.Cargo; | ||
using Content.Shared.Cargo.Prototypes; | ||
using Robust.Client.AutoGenerated; | ||
using Robust.Client.UserInterface.Controls; | ||
using Robust.Client.UserInterface.XAML; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Timing; | ||
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namespace Content.Client.Cargo.UI; | ||
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[GenerateTypedNameReferences] | ||
public sealed partial class BountyHistoryEntry : BoxContainer | ||
{ | ||
[Dependency] private readonly IPrototypeManager _prototype = default!; | ||
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public BountyHistoryEntry(CargoBountyHistoryData bounty) | ||
{ | ||
RobustXamlLoader.Load(this); | ||
IoCManager.InjectDependencies(this); | ||
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if (!_prototype.TryIndex<CargoBountyPrototype>(bounty.Bounty, out var bountyPrototype)) | ||
return; | ||
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var items = new List<string>(); | ||
foreach (var entry in bountyPrototype.Entries) | ||
{ | ||
items.Add(Loc.GetString("bounty-console-manifest-entry", | ||
("amount", entry.Amount), | ||
("item", Loc.GetString(entry.Name)))); | ||
} | ||
ManifestLabel.SetMarkup(Loc.GetString("bounty-console-manifest-label", ("item", string.Join(", ", items)))); | ||
RewardLabel.SetMarkup(Loc.GetString("bounty-console-reward-label", ("reward", bountyPrototype.Reward))); | ||
IdLabel.SetMarkup(Loc.GetString("bounty-console-id-label", ("id", bounty.Id))); | ||
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var stationTime = bounty.Timestamp.ToString("hh\\:mm\\:ss"); | ||
if (bounty.ActorName == null) | ||
{ | ||
StatusLabel.SetMarkup(Loc.GetString("bounty-console-history-completed-label")); | ||
NoticeLabel.SetMarkup(Loc.GetString("bounty-console-history-notice-completed-label", ("time", stationTime))); | ||
} | ||
else | ||
{ | ||
StatusLabel.SetMarkup(Loc.GetString("bounty-console-history-skipped-label")); | ||
NoticeLabel.SetMarkup(Loc.GetString("bounty-console-history-notice-skipped-label", | ||
("id", bounty.ActorName), | ||
("time", stationTime))); | ||
} | ||
} | ||
protected override void FrameUpdate(FrameEventArgs args) | ||
{ | ||
base.FrameUpdate(args); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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using Content.Shared.Stacks.Components; | ||
using Content.Shared.Stacks; | ||
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namespace Content.Client.Stack | ||
{ | ||
/// <summary> | ||
/// Data used to determine which layers of a stack's sprite are visible. | ||
/// </summary> | ||
public struct StackLayerData | ||
{ | ||
public int Actual; | ||
public int MaxCount; | ||
public bool Hidden; | ||
} | ||
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public sealed partial class StackSystem : SharedStackSystem | ||
{ | ||
// Modifies a given stack component to adjust the layers to display. | ||
private bool ApplyLayerFunction(EntityUid uid, StackComponent comp, ref StackLayerData data) | ||
{ | ||
switch (comp.LayerFunction) | ||
{ | ||
case StackLayerFunction.Threshold: | ||
if (TryComp<StackLayerThresholdComponent>(uid, out var threshold)) | ||
{ | ||
ApplyThreshold(threshold, ref data); | ||
return true; | ||
} | ||
break; | ||
} | ||
// No function applied. | ||
return false; | ||
} | ||
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/// <summary> | ||
/// Sets Actual to the number of thresholds that Actual exceeds from the beginning of the list. | ||
/// Sets MaxCount to the total number of thresholds plus one (for values under thresholds). | ||
/// </summary> | ||
private static void ApplyThreshold(StackLayerThresholdComponent comp, ref StackLayerData data) | ||
{ | ||
// We must stop before we run out of thresholds or layers, whichever's smaller. | ||
data.MaxCount = Math.Min(comp.Thresholds.Count + 1, data.MaxCount); | ||
int newActual = 0; | ||
foreach (var threshold in comp.Thresholds) | ||
{ | ||
//If our value exceeds threshold, the next layer should be displayed. | ||
//Note: we must ensure actual <= MaxCount. | ||
if (data.Actual >= threshold && newActual < data.MaxCount) | ||
newActual++; | ||
else | ||
break; | ||
} | ||
data.Actual = newActual; | ||
} | ||
} | ||
} |
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