Skip to content

Commit

Permalink
Conflictfixes?
Browse files Browse the repository at this point in the history
  • Loading branch information
Avalon-Proto committed Dec 25, 2024
1 parent c71eb69 commit 4ac00c6
Show file tree
Hide file tree
Showing 2 changed files with 92 additions and 15 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -11,21 +11,6 @@

# Security Modules

- type: entity
id: BorgModuleSecurityPeacekeeper # Peacekeeper Set, Available on Round Start
parent: [ BaseBorgModuleSecurity, BaseProviderBorgModule ]
name: peacekeeper cyborg module
components:
- type: Sprite
layers:
- state: security
- state: icon-peacekeeper
- type: ItemBorgModule
items:
- WoodBaton
- SecurityWhistle
- FlashlightSecliteRecharging

# - type: entity
# id: BorgModuleSecurityBastion # Peacekeeper Set, Available on Round Start
# parent: [ BaseBorgModuleSecurity, BaseProviderBorgModule ]
Expand All @@ -52,6 +37,7 @@
items:
- StunbatonSelfCharging
- FlashRecharging
- - FlashlightSecliteRecharging
- SecurityWhistle
- HoloprojectorSecurityRecharging
- WeaponLauncherFlashbangBorg
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -262,6 +262,97 @@
zeroVisible: true
- type: Appearance

parent: [ BaseWeaponBattery, BaseGunWieldable, BaseSecurityContraband ]
id: WeaponColdCannon
name: I.C.E.E.
description: It's cooler than a normal gun.
components:
- type: Sprite
sprite: DeltaV/Objects/Weapons/Guns/Battery/cold_cannon.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-unshaded-4
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: Clothing
sprite: DeltaV/Objects/Weapons/Guns/Battery/cold_cannon.rsi
- type: Gun
fireRate: 1.5
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
- type: HitscanBatteryAmmoProvider
proto: ColdLaser
fireCost: 100

- type: entity
parent: [ BaseWeaponBattery, BaseGunWieldable, BaseSecurityContraband ]
id: WeaponBeamCannon
name: beam cannon
description: "For when a single shot just isn't enough"
components:
- type: Sprite
sprite: DeltaV/Objects/Weapons/Guns/Battery/beam_cannon.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-unshaded-0
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: Clothing
sprite: DeltaV/Objects/Weapons/Guns/Battery/beam_cannon.rsi
- type: Gun
soundGunshot:
path: /Audio/DeltaV/Weapons/Guns/Gunshots/beamcannon.ogg
selectedMode: FullAuto
fireRate: 15
availableModes: FullAuto
- type: Battery
maxCharge: 3000
startingCharge: 3000
- type: HitscanBatteryAmmoProvider
proto: BeamLaser
fireCost: 10
- type: MagazineVisuals
magState: mag
steps: 5
zeroVisible: true
- type: Appearance

- type: entity
parent: BaseWeaponBattery
id: WeaponBeamDevastator
name: beam devastator
description: A powerful energy weapon that fires multiple rapid laser beams per second
components:
- type: Item
size: Ginormous
- type: MultiHandedItem
- type: ClothingSpeedModifier
walkModifier: 0.7
sprintModifier: 0.7
- type: HeldSpeedModifier
- type: Sprite
sprite: DeltaV/Objects/Weapons/Guns/Battery/beam_devestator.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- type: Gun
selectedMode: FullAuto
fireRate: 15
availableModes: FullAuto
soundGunshot:
path: /Audio/DeltaV/Weapons/Guns/Gunshots/beamcannon.ogg
- type: HitscanBatteryAmmoProvider
proto: BeamDev
fireCost: 600
- type: Battery
maxCharge: 300000
startingCharge: 300000
- type: Tag
tags:
- PowerCage
-
- type: entity
name: disabler
parent: [ WeaponDisablerPractice, BaseSecurityCommandContraband ]
Expand Down

0 comments on commit 4ac00c6

Please sign in to comment.