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Build Status NPM version David DM

Bus.IO

Easily build distributed applications that scale!

The Server

var bus = require('bus.io')(3000);

The Client

var client = io.connect();
client.on('connect', function () {
  client.emit('echo', 'Hello, World!');
});
client.on('echo', function (who, what) {
  console.log(what);
});

Bus.io seamlessly connects clients and servers together over a network using socket.io and redis. Providing a message bus that all app instances communicate on.

Bus.io enables your app instances to all work together by providing a way for all of them to produce, handle, and distribute messages. Your app instances become both a producer and a consumer on the backbone of redis. Bus.io abstracts the socket away by introducing actors. Actors are the people, services or clients that are producing messages. By associating a socket with an actor it enables that when the message is delivered to that actor it will be delivered to each socket associated with it.

How this works (nutshell)

Each socket is associated with one ore more actors. When a socket receives data, the data is encapsulated as a messsage and written to a queue. Since all of your app instances are connected to that queue, one of them will receive the message for processing. After the instance procsses the message it can be delivered to the target. A target is just another actor, so if your actor is associated with multiple sockets. Each socket regardless of which app instance it is connected to, it will receive the data from the message.

Installation and Environment Setup

Install node.js (See download and install instructions here: http://nodejs.org/).

Install redis (See download and install instructions http://redis.io/topics/quickstart)

Clone this repository

> git clone [email protected]:NathanGRomano/bus.io.git

cd into the directory and install the dependencies

> cd bus.io
> npm install && npm shrinkwrap --dev

Simple Server

This is a simple server that will process a message and deliver it to the target.

var bus = require('bus.io')(3000);
bus.on('echo', function (message) {
  message.deliver(); 
});

On the client could do this

var socket = require('socket.io-client')('http://localhost:3000');
socket.on('connect', function () {
  socket.emit('echo', 'hello');
});
socket.on('echo', function (who, what, target, created) {
  console.log('Socket ' + who + ' said ' + what + ' to ' + target + ' at ' + created);
});

Examples

##Getting a bus is simple.

Here we can use an already existing socket.io instance.

var io = require('socket.io')();

var bus = require('bus.io')();
bus.listen(io);

Or you can just listen to a port.


var bus = require('bus.io')();
bus.listen(3000);

You can listen to a server with express.

var app = require('express')();

var server = require('http').createServer(app).listen(3000, function (err) { });

var bus = require('bus.io')(server);

You can even sperate out express, socket.io, and bus.io.

var app = require('express')();

var server = require('http').createServer(app).listen(3000, function (err) { });

var io = require('socket.io')(server);

var bus = require('bus.io')(io);

You have the ability to control the underlying socket.io instance

bus.io().on('connection', function (socket) {
  socket.emit('hello');
});

Configuration

Setting the Actor

You can bind custom socket.io handlers to each socket when it is connected.

bus.socket(function (socket, bus) {
  socket.emit('hello socket.io', 'from bus.io');
});

The actor is the entity associated with a socket. Actors each have their own channel. Actors send messages to other actors. By default an actor is represented by the socket identifier. You can customize this behavior. Here we are using a username from a session.

bus.actor(function (socket, cb) {
  cb(null, socket.handshake.data.session.user);
});

You could write a middleware function to set the actor on the message too.

// set actor
bus.in(function (message, socket, next) {
  message.actor(socket.user);
  next();
})

Setting the Target

The target also is an actor. The target can be pulled from the socket or the parameters from a message received on a socket. By default the target is the socket identifier.

bus.target(function (socket, params, cb) {
  cb(null, params.pop());
});

You can write a middleware function to set the target too.

// set target
bus.in(function (message, socket, next) {
  message.target(message.content().pop());
  next();
});

If the client had done this:

The target will be "you"

socket.emit('say', 'hello', 'you');

Aliasing a Socket to an Actor

Set up an alias for your actor. When a message is sent to the alias the socket will receive the message.

bus.socket(function (socket, bus) {
  socket.get('user', function (err, user) {
    if (err) return socket.emit('err');
    if (!user) return socket.emit('login', 'You must login');
    bus.alias(socket, user.name);
  });
});

The bus instance has it's on method overridden. You can still add listeners by calling addListener('event', function() {}).

Handling Messages

Messages from the Socket going into the Bus

You can specify middleware functions to manipulate the messages incoming from the socket before going into the bus

bus.in(function (message, socket, next) {
  message.content()[0] += '!';
  next(); //you must call next or either message.deliver(), message.consume(), message.respond()

});

Or

bus.in('chat', function (message, socket, next) {
  message.content()[0] += '!!'; 
  message.deliver();
});

Messages on the Bus

Messages received can be propagated to their target by calling deliver.

Here we are writing out the message contents. After this handler is executed the message will continue to propagate.

bus.on('some message', function (message) {
  console.log(message);
  message.deliver();
}).

You can also propagate a message to an additional target.

bus.on('some message', function (message) {
  message.deliver('some target');
});

Or many targets either passing in multiple recipients or calling deliver multiple times.

bus.on('some message', function (message) {
  message.deliver('b', 'c', 'd').deliver('e');
});

It is possible to consume a message so it won't be delivered to the original recipient and then deliver it to other recipients.

bus.on('some message', function (message) {
  message.consume().deliver('some target').deliver('other', 'targets');
});

You can respond to messages too.

bus.on('some message', function (message) {

  message.respond({some:'some other content'});

});

Or even create new messages.

bus.on('some message', function (message) {
  
  bus.message({
    actor:'I',
    action:'say',
    content:'hello'
    target:'you',
  }).deliver();

  message.deliver();

});

A chain-able approach.

bus.on('some message', function (message) {
  
  bus.message()
    .actor('me')
    .action('say')
    .content('hello')
    .target('you')
    .deliver();

});

Or simply

bus.on('some message', function (message) {
  
  bus.message()
    .i('me')
    .did('say')
    .what('hello')
    .to('you');

});

You can write handlers middleware functions too.

This example will uppercase the content for all messages.

bus.on(function (message, next) {
  message.content(message.content().toUpperCase());
  next();
});

Messages from the Bus going to the Socket

You can specify middleware functions to manipulate the messages incoming from the exchange before going to the socket.

bus.out(function (message, socket, next) {
  message.data.content[0] += '!';
  next(); //you must call next or either message.deliver(), message.consume(), message.respond()
});

Or

bus.out('chat', function (message, socket, next) {
  message.content()[0] += '!!'; 
  message.deliver();
});

API Documentation

Most methods are chain-able. Excepts for when you are getting an object.

e.g.

Chanin-able

require('bus.io')()
  .actor(function (socket, cb) { ... })
  .target(function (socket, params, cb) { ... })
  .socket(function (socket, bus) { ... })
  .in(function (message, socket, next) { ... })
  .on('some event', function (message) { ... })
  .out(function (message, socket, next) { ... })
  .listen(3000)

Not chain-able

This will produce a runtime error.

require('bus.io')().actor().target()

Server

The Server is exposed by require('bus.io')

Server()

var bus = require('bus.io')();

Server(port:Number)

var bus = require('bus.io')(3000);

Server(io:socket.io#Server)

var io = require('socket.io')();
var bus = require('bus.io')(io);

Server(server:http#Server)

var server = require('http').createServer(function (req, res) {}).listen(function (err) {});
var bus = require('bus.io')(server)

Server#actor(fn:Function)

Sets the function that will grab the actor. The default implementation will use the socket.id. This method is called when the socket connection is established.

bus.actor(function (socket, cb) {
  cb(null, socket.id);
});

The callback cb takes two parameters err and actor.

You may pass an Error object for the first argument if you encounter an error or would like to trigger one.

bus.actor(function (socket, cb) {
  socket.get('user', function (err, user) {
    if (err)
      return cb(err);
    if (!user)
      return cb(new Error('Need to login'));
    return cb(null, user.name);
  });
});

Server#actor()

Gets the function that will grab the actor from a socket.

    var actorFn = bus.actor();
    

Server#target(fn:Function)

Sets the function that will grab the target from the request. The default implementation will use the socket.id. This method is called for each request from the socket.

The client would emit this.

socket.emit('shout', 'hello', 'You');

We would like "You" to be the actor.

bus.target(function (socket, params, cb) {
  cb(null, params.pop());
});

If you encounter an error you can also pass one along.

bus.target(function (socket, params, cb) {
  if (params.length === 0) {
    cb(new Error('You are you talking to?!'));
  }
  else {
    cb(null, params.pop());
  }
});

You get to decide your own convention.

Server#target()

Gets the method that will grab the target from the request.

var targetFn = bus.target();

Server#socket(socket:Object)

This method will allow you to bind a function to the connection event that socket.io supports.

e.g.

We would like to tell the client "Hello" when they connect.

bus.socket(function (socket, bus) {
  socket.emit('greet', 'Hello');
});

Server#alias(socket:Object, name:String)

With alias your actor will receive messages whenever their alias receives one. This is useful if you want to associate a socket to a logged in user.

bus.alias(socket, 'nathan');

A good place to do this is when the client is connected to the server.

bus.socket(function (socket, bus) {

  socket.get('user', function (err, user) {

    if (err) return socket.emit('error', err);
    if (!user) return socket.emit('login', 'You must login');
    
    bus.alias(socket, user.name);

  });

});

Server#in(fn#Function,...)

The in method will use the passed function(s) when a message is received from the socket. This allows you to modify the message before it is sent to the exchange.

bus.in(function (message, socket, next) {
  message.content([message.content()[0].toLowerCase()]);
  next();
});

You can pass in multiple functions or arrays of functions.

bus.in(function (a,b,c) {...}, function (a,b,c) {...}, [function (a,b,c) {...}, function(a,b,c) {...}]);

You can set up handlers for specific messages.

bus.in('chat', function (message, socket, next) {
  // do something
  next();
});

If you bind multiple handlers they will be called in this order

bus.in('chat', function (message, socket, next) {
  message.content('A');
  next();
});

bus.in(function (message, socket, next) {
  message.content(message.content()+'B');
});

bus.in('chat', function (message, socket, next) {
  message.content(message.content()+'C');
  next();
});

// The output of message.content() will be 'ABC';

You can control propagation with consume(), deliver(), respond() as well.

bus.in(function (message, socket, next) {
  message.deliver();
});

bus.in(function (message, socket, next) {
  // will not be called because the message will delivered to the target 
  // as a result of calling deliver!!
});

// consume()

bus.in(function (message, socket, next) {
  message.consume();
  // the message will just die here
});

Server#on(event:String, fn:Function)

The on method binds a handler to the queue. The handler will process each message and give you the ability to either deliver the message or discard it. That is up to your application requirements.

bus.on('some event', function (message) {
  message.deliver();
});

Or you can use the optional next parameter. You may eiter call next() to invoke the next handler. Or you may call message.deliver(), message.respond(), or message.consumed() to control the message's propagation.

bus.on('some event', function (message, next) {
  // do something!
  next();
});

Server#out(fn:Function,...)

The out method will use the passed function(s) when a message is received from the exchange. This allows you to modify the message before it is sent to the socket.

Here you could save the message to a mongo store using mongoose.

//assuming you have mongoose and a message model
var Message = monngose.model('Message');

bus.out(function (message, socket, next) {
  new Message(message.data).save(function (err) {
    if (err) return next(err);
    next();
  });
});

You can pass in multiple functions or arrays of functions.

bus.out(function (a,b,c) {...}, function (a,b,c) {...}, [function (a,b,c) {...}, function(a,b,c) {...}]);

You can set up handlers for specific messages.

bus.out('chat', function (message, socket, next) {
  // do something
  next();
});

If you bind multiple handlers they will be called in this order

bus.out('chat', function (message, socket, next) {
  message.content('A');
  next();
});

bus.out(function (message, socket, next) {
  message.content(message.content()+'B');
});

bus.out('chat', function (message, socket, next) {
  message.content(message.content()+'C');
  next();
});

// The output of message.content() will be 'ABC';

You can control propagation with consume(), deliver(), respond() as well.

bus.out(function (message, socket, next) {
  message.deliver();
});

bus.out(function (message, socket, next) {
  // will not be called because the message will delivered to the target 
  // as a result of calling deliver!!
});

// consume()

bus.out(function (message, socket, next) {
  message.consume();
  // the message will just die here
});

Server#listen(o:Mixed)

You can either pass a port, server, or socket.io instance.

bus.listen(3000);

bus.listen(require('http').createServer(function (req, res) { }));

bus.listen(require('socket.io')());

Server#message(data:Mixed)

This will create you an object for building a message that you can deliver. The data can either be an object or an instanceof of Message.

  
bus.message({
  actor:'I',
  action:'say',
  content:'hello'
  target:'you',
}).deliver();

A chain-able approach.

  
bus.message()
  .actor('me')
  .action('say')
  .content('hello')
  .target('you')
  .deliver();

Or simply

bus.message()
  .i('me')
  .did('say')
  .what('hello')
  .to('you');

Server#exchange()

Gets the exchange the server uses to publish information.

See message-exchange

var exchange = bus.exchange();

Server#exchange(exchange:Server.Exchange)

Sets the exchange the server uses to publish information.

See message-exchange

for more information.

var exchange = require('bus.io').Exchange.make();
bus.exchange(exchange);

Server#queue()

Gets the Queue the Exchange uses.

var queue = exchange.queue();

Server#queue(queue:Server.Exchange.Queue)

Sets the Queue the Exchange uses.

See message-exchange

var queue = require('bus.io').Exchange.Queue.make();
bus.queue(queue);

Server#pubsub()

Gets the PubSub the Exchange uses.

See message-exchange

var pubsub = exchange.pubsub();

Server#pubsub(pubsub:Server.Exchange.PubSub)

Sets the PubSub the Exchange uses.

var pubsub = require('bus.io').Exchange.PubSub.make();
bus.pubsub(pubsub);

Server#autoPropagation(v:Boolean)

Instead of having to write a function to deliver a message like this.

bus.on('some message', function (message) {
  message.deliver();
});

We could call autoPropagate(true) so that any method we have not declared a handler for will automatically be propagated.

bus.autoPropagate(true);

Auto-propagation is on by default. You may turn it off to prevent unwanted messages from going into your bus.

Running Tests

Install coffee-script

> npm install coffee-script -g

Tests are run using grunt. You must first globally install the grunt-cli with npm.

> sudo npm install -g grunt-cli

Unit Tests

To run the tests, just run grunt

> grunt spec

TODO

There are open issues ff you would like to contribute please fork and send me a pull request!

Working Examples and Demos

You will need a redis server up and running to run the demos at this time

> node examples/hello.js

Demos

Demos are under the /demo directory. There is currently a basic chat program.

Ideas

Regex support / wild cards for actions

Using regex instead of just string literals.

bus.in(/\w+/, function (message, socket, next) {
  next();
});

// or

bus.in('user does *', function (message, socket, next) {
  next();
});

Message Verification

When messages are published it would be nice if we can validate the message and verify the integrity of the message.

Use socket.io rooms

This could be implemented using a middleware

Each actor has their own channel currently. It maybe nice to utilize that functionality. One can broadcast their message to a number of targets

bus.on('some event', function (message) {
  message.deliver('a','b','c','d','e');

});

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A message bus on top of socket.io and redis

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