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WIP: fixed 1D system for over 1000 pixels, added collision binning fo…
…r 1D - making x coordinate 32bit allows for larger strips but uses a lot of ram due to struct memory alignment (12bytes instead of 8 bytes), this needs some more work to properly fix. - adding collision binning significantly speeds things up, about a factor of 2 on most FX using collision - there are still some bugs in FX or 1D memory handling (or both) on large setups
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