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fix: item lines not showing to players upon joining (#204) #205
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if (page.getLines().stream().anyMatch(line -> !line.canShow(player))) { | ||
return; | ||
} |
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Are you sure this won't cause issues?
If my logic isn't failing me here would this return true if any line of a page can't be shown to a player... Meaning that even if only one of like 10 lines can't be shown, the page wouldn't be shown at all, which could break with existing setups using permissions per line.
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Fixed in 85a2c75
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The main issue remains that if any line returns true, that it skips the whole page that way...
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The main issue remains that if any line returns true, that it skips the whole page that way...
It would just send it later?
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That isn't a good aproach imo, if the entire page is skipped because one line isn't "ready".
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That isn't a good aproach imo, if the entire page is skipped because one line isn't "ready".
Well this would require a complete overhaul of the "show" logic, which would also break a good chunk of the API.
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That isn't a good aproach imo, if the entire page is skipped because one line isn't "ready".
Could also implement some sort of "queueing" mechanism for the individual line but this is rather dirty imo.
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That isn't a good aproach imo, if the entire page is skipped because one line isn't "ready".
@@ -571,4 +572,8 @@ public boolean canShow(@NonNull Player player) { | |||
return super.canShow(player) && (parent == null || parent.getParent().canShow(player)); | |||
} | |||
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// Could be considered hacky but it works? | |||
public boolean shouldAwaitDisplay(Player player) { | |||
return (type == HologramLineType.ICON || type == HologramLineType.HEAD) && player.getTicksLived() < Settings.DEFAULT_MINIMUM_TICKS_LIVED_ITEM_LINE; |
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Why you check for head here now? Isn't the issue with floating items alone?
And if it is with heads too, then you have to add small head too...
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Why you check for head here now? Isn't the issue with floating items alone? And if it is with heads too, then you have to add small head too...
Yeah, appears to be with all items..
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Running this on prod atm, works perfectly |
Bumpo, this would be very useful - had a client needing this fixed due to a Fabric Modification that requires similar changes |
Notes: why even bother updating it straight upon join in the first place? We tick every 5 ticks or so, the difference from straight up invoking on join or awaiting ticking wouldn't be noticeable to the client. Not only that, this can cause weird desyncs in the client as well.