Version 0.2 (Beta build 3)
Pre-release
Pre-release
Changelog:
Changes by Davideesk:
- Added more camera modes (Top, Bottom, Left, Right, Front, Back). Removed Field of View slider to make room for the buttons. That feature was kinda pointless anyway
- Added a menu for editing warps (Edit -> Warp), which should make it easier to select a level without having to remember the level id. Note: Multi-selecting warps doesn't really work at the moment, so you can only change one warp at a time.
- 'Drop to Ground' will now find the closest point to the y-pos, instead of just selecting the highest point. This may need to be tweaked even more.
- Quad64 should now be a 32-bit program again.
Changes by aglab2:
- The editor should now only save changes you make, instead of just overwriting the entire ROM file.
- Reordered the level list by in-game courses, instead of just by level ID.
- Added Kaze's objects from his "more objects patch" to the default object-combo name list.
- Various fixes related to saving.
What I still need to do:
- Add JSON files for the other texture tab in the texture editor for the European, Japanese, Shindou edition ROMs
- Implement menus for selecting models and behavior parameters
- Fix multi-select for editing warps