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Updates to the AR Kit
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- Fixed Head Rotation
- Fixed Eye Rotation
- Created a Category Named Face Capture under Genesis8Male BP
- Options to control Mouth Open Offset, Head Rotation Strength, and Face Capture Delay
- Added a Structure to Allow easier updating Morphs that need to be multiplied.

- Added Missing Eyelid and Nose Morphs in Daz Studio Side.
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samjay3d committed Jul 5, 2021
1 parent c5a354f commit ca3b315
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10 changes: 10 additions & 0 deletions Unreal/DazStudioPlugin/DzUnrealMorphSelectionDialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -633,6 +633,16 @@ void DzUnrealMorphSelectionDialog::HandleARKitGenesis81MorphsButton()
MorphsToAdd.append("facs_jnt_EyeBlinkRight");
MorphsToAdd.append("facs_bs_EyeSquintLeft_div2");
MorphsToAdd.append("facs_bs_EyeSquintRight_div2");
MorphsToAdd.append("facs_ctrl_EyeLookUpRight");
MorphsToAdd.append("facs_ctrl_EyeLookUpLeft");
MorphsToAdd.append("facs_ctrl_EyeLookOutRight");
MorphsToAdd.append("facs_ctrl_EyeLookOutLeft");
MorphsToAdd.append("facs_ctrl_EyeLookInRight");
MorphsToAdd.append("facs_ctrl_EyeLookInLeft");
MorphsToAdd.append("facs_ctrl_EyeLookDownRight");
MorphsToAdd.append("facs_ctrl_EyeLookDownLeft");
MorphsToAdd.append("facs_bs_NoseSneerRight_div2");
MorphsToAdd.append("facs_bs_NoseSneerLeft_div2");
MorphsToAdd.append("facs_jnt_JawForward");
MorphsToAdd.append("facs_jnt_JawLeft");
MorphsToAdd.append("facs_jnt_JawRight");
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