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* Improved Genesis 8.1 materials Updated PBRSkin materials and improvements to the material system to support the updates. * Resubmitting the PBRSkin material saved from UE4.25. * Some improvements to the PBRSkin Material for DazToUnreal. * Unmapped Ambient Occlusion from the PBRSkin material. Unmapped Ambient Occlusion from the PBRSkin material. It was causing artifacts in shadows. * Base Subsurface Profile is created once for the character Base Subsurface Profile is created once for the character. * Genesis8.1 character get a PostProcess Animation Blueprint automatically Genesis8.1 character get a PostProcess Animation Blueprint automatically Consolidated the PostProcess animation settings into a dictionary so there doesn't need to be a special field per character type. * Added a setting to not rename morphs to the display name on transfer. * Added an option to remove the rotation on the character root at import. * Removing intermediate file that was accidently submitted * Early Pose support checked in, but disabled Early Pose support checked in, but disabled Also added an option for exporting a CSV of the material settings. I use this for reference when updating materials in Unreal. * Advanced Options are now hidden behind a checkbox Advanced Options are now hidden behind a checkbox. Most of these aren't needed in general and I don't want the interface to look overly complicated when first loaded. * Set Mouth Close to override it's controllers during export if it's chosen as a morph Set Mouth Close to override it's controllers during export if it's chosen as a morph * Added button to the Morphs interface for selecting the Genesis8.1 morphs needed for ARKit Added button to the Morphs interface for selecting the Genesis8.1 morphs needed for ARKit * Updated Versions Added Version for Next Release. Added .gitignore Co-authored-by: David-Vodhanel <[email protected]>
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