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David Crawford edited this page May 31, 2016
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Purpose: This Unity2D game is to be a simple RPG. It will be story driven, with very little focus on combat weapons, and will revolve around consumables and upgrades in order to advance and defeat areas.
Simple To-do list: (More to be added)
- Sprite Manager for Character movement
- Loading/Saving
- Checkpoint system
- Map with collisions
- Simple monsters
- Simple NPCs
- Simple quest
- Procedural weather
- Procedural map area
- iOS compatibility
- Android compatibility